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Sed- wrote:lol not much else to say but you got to desync the game to where you can move the duped img into the trade screen without it saying failed to move item. Than make the trade. He wont see the item but have him do a full relog and than bam! You both have it!! enjoy .
fdgod wrote:yeah we have all seen this, but does anyone know the exact way to do it? And tutorial maby?
Patrick wrote:so i got an idea...
are there any files like itemscript or something else
that tells us what models/textures are used by those skills?
if yes im able to change that etc.
since i finished my programmer study its very easy now to make many many usefull hack
Patrick wrote:so i got an idea...
are there any files like itemscript or something else
that tells us what models/textures are used by those skills?
if yes im able to change that etc.
since i finished my programmer study its very easy now to make many many usefull hack
gmode wrote:can we make something with temporary slot..maybe we can change item in temporary slot
put something else in there gm ring etc item that cannot be bought by player
just an idea..
fdgod wrote:gmode wrote:can we make something with temporary slot..maybe we can change item in temporary slot
put something else in there gm ring etc item that cannot be bought by player
just an idea..
well temporary inventory might also be a way, havent tryed out yet, but ill give my best. Also as we all know rings/necs cannot be bought from market with same way as armors weapons. Just an ideal: Maby change ring code in itemscript so that it will appear as weapon, then it might be buyable, then just add real itemscript in and see what will happen ( I'll test it and let you guys know if it works or not).
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