I will be updating this list periodically with new information as well as methods to use this information in order to make cheats.
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MyBase = 96C290
MyBase2 = 7F2DD4
HostBase = 715900
MapBase = 715908
MapBase2 = 71590c
71F4F0 // CI (see CI Explanation)
7F2DB0 // 3rd Person View X
7F2DB4 // 3rd Person View Y
7F2DB8 // 3rd Person View Z
7F2DD0 // 3rd Person View (See 3rd Person View explanation)
---iCiSiC---------------------------------------------------------------------
-----------------------------------CI-----------------------------------
------------------------------------------------------------------------
This address is the packet counter.
Freezing the value of this address will stop sending packets to the server.
During this period, you can move about freely and your body will stay in the position it was in just before you froze the value.
Think of it as as creating a "ghost" player from your player. Once you have "left" your body the "ghost" cannot die.
After 30 seconds of having the value frozen, the server will kill you. So unfreeze at 29 seconds.
------------------------------------------------------------------------
-----------------------------3rd Person View----------------------------
------------------------------------------------------------------------
0: //1st person
1: //3rd person
2: //Follow from behind in 3rd Person
3: //Follow from the front in 3rd Person
------------------------------------------------------------------------
--------------------All offsets in regards to MyBase--------------------
------------------------------------------------------------------------
+8 // x
+12 // y
+16 // z
+20 // Screen X
+24 // Screen Y
+32 // 1=alive 5=dead (1byte)
+60 // Camera X
+64 // Camera Y
+68 // Camera Z
+104 // Recoil
+108 // Jump X ***EXPLORE MORE***
+112 // Jump Y ***EXPLORE MORE***
+116 // Jump Z ***EXPLORE MORE***
+135 // lean (1byte) (See Lean section for values)
+150 // Universal respawn X - ??? ***EXPLORE MORE***
+166 // Universal respawn Y - ??? ***EXPLORE MORE***
+182 // Universal respawn Z - ??? ***EXPLORE MORE***
+200 // Name
+226 // Health (See Health section for values)
+246 // Team (See Team section for values)
+248 // Spawn Armour (host only?) - ??? ***EXPLORE MORE***
+258 // 0 = Straight 2 = Left lean 4 = Right lean
+280 // Movement timer??? ***EXPLORE MORE***
+307 // Emplacement Guns 1=on 0 =0ff (not important just a reference)
+356 // Stance (See stance section for values)
+376 // Weapon (See weapon section for values)
+515 // Reload 255=normal 255<=reloading (might be glitchy)
+580 // Character type (see character type section for values)
+584 // Alive or dead=0 Revived=1
+668 // Slots (See slot section for explanation)
+4743588 // "Number of players" ASCII - Good for use of changing the text to display something needed... (17bytes)
-------------------------------------------------------------------------
--------------------All offsets in regards to MapBase--------------------
-------------------------------------------------------------------------
+150 // Buildings X (slot orientated)
+166 // Buildings Y
+182 // Buildings Z
-------------------------------------------------------------------------
--------------------All offsets in regards to MapBase2-------------------
-------------------------------------------------------------------------
+150 // Map Respawn point X (Like building object)
+166 // Map Respawn point Y
+182 // Map Respawn point Z
-------------------------------------------------------------------------
-----------------------------------Lean----------------------------------
-------------------------------------------------------------------------
0 //Value after returning from a right lean
255 //Value after returning from a left lean
------Sequence------
255 //Sub 1 until 208 is reached = Full Left lean
0 //Add 1 until 47 is reached = Full Right lean
-------------------------------------------------------------------------
----------------------------------Health---------------------------------
-------------------------------------------------------------------------
100-76 //Green
75-44 //Yellow
43-1 //Red
Anything else = DEAD
-------------------------------------------------------------------------
-----------------------------------Team----------------------------------
-------------------------------------------------------------------------
0: //green
1: //blue
2: //red
3: //yellow
4: //violet
5+: //unkown
-------------------------------------------------------------------------
----------------------------------Stance---------------------------------
-------------------------------------------------------------------------
1: //Standing (before it changes to 2)
2: //standing
13: //Crouching
14: //Prone
21: //Salute
22: //Go Forward
23: //Take cover
24: //Let's Go
25: //Come this way
26: //Celebration 1
27: //Celebration 2
28: //Play dead
29: //Flex
30: //On Ladder
31: //Climb UP Ladder
32: //Climbing off ladder
33: //Climb DOWN Ladder
37: //Standing moving forward right
38: //Standing strafe right
39: //Standing moving backwards right
40: //Standing moving backwards
41: //Standing moving backwards left
42: //Standing strafe left
43: //Standing moving forward left
44: //Gunner run forward
45: //Gunner forward right
46: //Gunner strafe right
47: //Gunner back right
48: //Gunner backwards
49: //Gunner back left
50: //Gunner strafe left
51: //Gunner forward left
52: //Crouching moving forward
53: //Crouching moving forward right
54: //Crouching strafe right
55: //Crouching moving backward right
56: //Crouching moving backward
57: //Crouching moving backward left
58: //Crouching Strafe left
59: //Crouching moving forward left
60: //Prone moving forward
61: //Prone moving forward right
62: //Prone strafe right
63: //Prone moving backward right
64: //Prone moving backward
65: //Prone moving backward left
66: //Prone strafe left
67: //Prone moving forward left
70: //In Water (floating)
71: //Swimming Forward
90: //Flash Banged
94: //Jump (stance anim) ?
95: //Roll Left
96: //Roll Right
97: //On 50cal Emplacement //On Grenade Launcher //On Humvee
98: //On Minigun
100: //Standing moving forward
101: //Standing moving forward running with knife (medic only)
110: //Dragged by medic??
111: //Swimming Backwards
112: //Swimming Left
113: //Swimming Right
114: //Jump
115: //Falling
----Death Sequences---- (Unfinished)
178: Is Dead ?
182: On fire?
183: Chest shot head over heals forward
184: Chestshot falling forward (shot from behind)
186: Headshot 1
188: Headshot falling forward (shot from behind)
187: Headshot 2
189: Headshot 3
190: Chestshot falling backwards right
195: Chestshot
212: Cheshot from behind
218: Chestshot falling forward
221: Shot to the groin
202: Chestshot falling backwards left
234: Footshot
238: Death by grenade while stationary, or moving backwards, or strafing left
239: Death by greande while strafing right
240: Death by greande while running forward
243: Death by falling or helicopter rotor blades
244: lying dead
-------------------------------------------------------------------------
----------------------------------Weapon---------------------------------
-------------------------------------------------------------------------
1 //Knife
2 //Colt
3 //Berreta
4 //Shotgun
5 //Car15
6 //Car15-Semi
7 //Car15/203
8 //Car15/203-Semi
9 //Car15/203-m203
10 //M16
11 //M16-Semi
12 //M16/203
13 //M16/203-Semi
14 //M16/203-m203
15 //M21
16 //M24
17 //MCRT .300 Tactical
18 //Barret .50 Cal
19 //SAW
20 //M60
21 //M240
22 //Mp5
23 //G3
24 //G3-Semi
25 //G36
26 //G36-Semi
27 //PSG-1
28 //Flash Bang
29 //Frag Grenade
30 //Smoke Grenade
31 //Med Pack
32 //Satchel Charge
33 //Detonator
34 //Claymore
35 //AT4
36 //Humvee 50Cal
37 //Minigun
38 //Grenade Launcher
?
?
41 //50Cal Emplacement Gun
-------------------------------------------------------------------------
------------------------------Character Type-----------------------------
-------------------------------------------------------------------------
0 //Null (Makes you run at Medic with knife speed all the time)
5 //Delta Force CQB
6 //Delta Force Medic
7 //Delta Force Sniper
8 //Delta Force Gunner
9 //SAS CQB
10 //SAS Medic
11 //SAS Sniper
12 //SAS Gunner
-------------------------------------------------------------------------
-----------------------------------Slots---------------------------------
-------------------------------------------------------------------------
HostBase is always the host slot, which is slot 0
MyBase is always MY slot
MyBase2 is always MY slot
The difference between mbase from hbase will be your slot number.
+668 will go to the next slot (player) above you
-668 will go to the next slot (player) below you