Moderators: g3nuin3, SpeedWing, WhiteHat, mezzo
L. Spiro wrote:It is a linked list. You will have to repeat that pattern for as many objects as there are in the list, which could be thousands.
There is no other way to follow the pointer trail to the base, or from the base to the target, unless there is something very special about your target address that could cause it to be stored as another pointer set elsewhere.
Only your player and a few other types of objects would have this property. If your object is a random object, your only option is to follow the repeating pointers.
L. Spiro
SpeedWing wrote:try other base addys. that is my only advise, and lol nice loops :p.
Complex Addreses for GOLD:
============================================================================
Player #01 (Red) : [[["Game.dll"+0xAA4178]+0xC]+(0x002*0x8)+0x4]+0x78
Player #02 (Blue) : [[["Game.dll"+0xAA4178]+0xC]+(0x02A*0x8)+0x4]+0x78
Player #03 (Aquamarine) : [[["Game.dll"+0xAA4178]+0xC]+(0x052*0x8)+0x4]+0x78
Player #04 (Purple) : [[["Game.dll"+0xAA4178]+0xC]+(0x07A*0x8)+0x4]+0x78
Player #05 (Yellow) : [[["Game.dll"+0xAA4178]+0xC]+(0x0A2*0x8)+0x4]+0x78
Player #06 (Orange) : [[["Game.dll"+0xAA4178]+0xC]+(0x0CA*0x8)+0x4]+0x78
Player #07 (Green) : [[["Game.dll"+0xAA4178]+0xC]+(0x0F2*0x8)+0x4]+0x78
Player #08 (Pink) : [[["Game.dll"+0xAA4178]+0xC]+(0x11A*0x8)+0x4]+0x78
Player #09 (Grey) : [[["Game.dll"+0xAA4178]+0xC]+(0x142*0x8)+0x4]+0x78
Player #10 (Cyan) : [[["Game.dll"+0xAA4178]+0xC]+(0x16A*0x8)+0x4]+0x78
Player #11 (Dark Green) : [[["Game.dll"+0xAA4178]+0xC]+(0x192*0x8)+0x4]+0x78
Player #12 (Brown) : [[["Game.dll"+0xAA4178]+0xC]+(0x1BA*0x8)+0x4]+0x78
============================================================================
Whitehat wrote:
- Code: Select all
Complex Addreses for GOLD:
============================================================================
Player #01 (Red) : [[["Game.dll"+0xAA4178]+0xC]+(0x002*0x8)+0x4]+0x78
Player #02 (Blue) : [[["Game.dll"+0xAA4178]+0xC]+(0x02A*0x8)+0x4]+0x78
Player #03 (Aquamarine) : [[["Game.dll"+0xAA4178]+0xC]+(0x052*0x8)+0x4]+0x78
Player #04 (Purple) : [[["Game.dll"+0xAA4178]+0xC]+(0x07A*0x8)+0x4]+0x78
Player #05 (Yellow) : [[["Game.dll"+0xAA4178]+0xC]+(0x0A2*0x8)+0x4]+0x78
Player #06 (Orange) : [[["Game.dll"+0xAA4178]+0xC]+(0x0CA*0x8)+0x4]+0x78
Player #07 (Green) : [[["Game.dll"+0xAA4178]+0xC]+(0x0F2*0x8)+0x4]+0x78
Player #08 (Pink) : [[["Game.dll"+0xAA4178]+0xC]+(0x11A*0x8)+0x4]+0x78
Player #09 (Grey) : [[["Game.dll"+0xAA4178]+0xC]+(0x142*0x8)+0x4]+0x78
Player #10 (Cyan) : [[["Game.dll"+0xAA4178]+0xC]+(0x16A*0x8)+0x4]+0x78
Player #11 (Dark Green) : [[["Game.dll"+0xAA4178]+0xC]+(0x192*0x8)+0x4]+0x78
Player #12 (Brown) : [[["Game.dll"+0xAA4178]+0xC]+(0x1BA*0x8)+0x4]+0x78
============================================================================
You can use these to spy your opposing players’ gold in multiplayer mode , or to make them rich/poor in single player mode..
L. Spiro wrote:bummybum, stop spamming/making useless posts.
L. Spiro
Aspras wrote:Heres what I thought, since I dont know the offset but know the leftmost register and the address I want to get it to (which in this case is the base pointer) I can subtract the leftmost register from the base pointer's address and get the offset. Then I could move on by finding a pointer to the leftmost register. Would this work?
MOV EAX, DWORD PTR [EDX+EAX*8+4]
Aspras wrote:Also found a pointer to the purple slot's damage stat.
tiduswong wrote:how to spy my opposing player using these addys?
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