Hey L,
It's been a while, I think last time we chatted, you had just moved to Japan? I hope your doing good and envy you... I always wanted to go to Japan *sigh
Anyways, back to MHS. One thing I'd like to see is remote debugging and remote memory scanning over a lan. It's just a pain to always alt-tab, and manipulate values. Since this is more of a convenience thing, I understand there may be more applicable pending functionality. If that's a case, why not an extensible api? The custom scripting is nice, but maybe something like a compiled lib that can be imported into C/C++ programs. That way I can create a network module for it ^_^. I also wanted to add an in-game display system to scan values in-game. I've already built the graphics hook in my gameguardian project, would be cool to carry it over to MHS so a user can do memory scanning while playing.
Also anychance of open sourcing it? count me in if you do.
-BountyX