by Uytk » Fri Apr 04, 2008 5:16 pm
If I'm rude, I am sorry but...
The 8x rule was first created to guard against Hackers, secret found, nothing was done... Now, flash game makers are now trying A LOT harder to guard their games from Hacks.
NOW, IN ACTIONSCRIPT 3, THING ARE NOT IN 8x SO CHECK BOTH 8x AND 1x, FOR THE LOVE OF GOD, TELL EVERYTHING BECAUSE THE 8X RULE DOES NOT APPLY FOR EVERY FKING SINGLE FLASH GAME.
Now, there are TWO methods to hack Flash Games
1: Hacking the save file, usually a .SOL file with a SOL Editor, doing this may require you to decompile the Flash Game, find the checksum equation and use the equation everytime you change something in the save game, however, not every game has a Checksum, so if you don't find it, it's probably not needed(You hack all you like)
2: The more advanced method of changing the current Memory... THis is what both CE and MHS do, they edit the hex and it shows up on your little game. Most values are "You change it, you search it, you hack it" However, what's more 'powerful' in the sector of Flash Games is a Universal Trainer, like Flash Katana 1.9 . The only flaw is that you cannot effectively find out the Variable names, should they be "tyttyttcxkowenfosowsfdpgnrsftdrfnksgnspfdovdmkptrntdf" for the Gold Value, which, honestly, is lame(XD). Basically, it's a battle of Determination, the makers want their games protected, it's gonna take maybe 50% of their time on the flash game. It's a pathetic thing to protect your game especially if it is CRAPPY, like... Desktop Tower Defence, for it only(As far as I know), pioneered the great TD games in Flash(NOT ALL TD GAMES, BLIZZARD WAS THE ONE WHO MADE IT FOR THE MASSES).
My point is that, your 8x rule is for older games written in AS2, and that hacking save files are possible, and that you can try a Universal Flash Trainer.