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Anti-xlive script

PostPosted: Tue Jun 15, 2010 12:21 am
by Aspras
Something I had been working on a while ago, this script allows you to attach the MHS debugger to a game protected by xlive as well as use auto-hack on it. Open up the script and edit the location of disx.dll , compile and add. Configure MHS so that is uses software breakpoints for auto-hack through the options.
This will work on 32-bit versions of windows as long as the game is protected by xlive alone , it could also disable separate protections the game itself (not its launcher) has but its not guaranteed.
Credits go to Psych for his method of patching xlive's memory checks, thanks to L.Spiro for helping with the script itself and for MHS.

The file is attached to the thread.

Re: Anti-xlive script

PostPosted: Sat Mar 12, 2011 6:32 am
by CoMPMStR
Hey hey, Asparas.. do you know if this still works? Preferably in the new game Bulletstorm. I'm going to attempt to make an xliveless dll for this game, but was just thought I'd ask anyway.

Re: Anti-xlive script

PostPosted: Thu Apr 28, 2011 3:02 am
by Aspras
Hey, it should still work unless they changed the function that performs code checks. If they have you could relocate the function yourself and use a byte string in my dll's searcher so it can always find it and hook it. I remember I had sent you the sourcecode back then.
Either way good luck with your project :D