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[REQUEST] L. Spiro's Memory Aimbot

PostPosted: Sat Jun 16, 2007 1:54 pm
by Iwillkillyou
Hi Spiro, I was wondering if you still had an aimbot source from before that you did with Read & Writeprocessmemory by any chance. I have found the x, y, z values for my game as well as other things, but I'm not exactly sure how I am to get a memory aimbot to work. Any help would be appreciated. Thanks! :)

PostPosted: Sun Jun 17, 2007 10:13 pm
by L. Spiro
I do not give out the source for that auto-aim because it is actually helpful.
That is, you can get the Doom 3 auto-aim from the downloads section, but it does not account for ping and bullet times. So it would not help in online games.

The auto-aim you want works in any game (with minor adjustments) and accounts for ping, bullet time, accelerations, player movements, teams, etc.
For obvious reasons, I do not give it out.

If your game is single-player and all bullets are instant-fire, you can refer to the Doom 3 auto-aim.


L. Spiro

PostPosted: Mon Jun 18, 2007 1:57 am
by Iwillkillyou
I see. So all I really need to do is set the xyz coordinates, and calculate the view angles and aim at the enemy right? I've pretty much found all the handles/offsets I need, I'm just not exactly sure on how to approach it. However, thanks for your help! :)

PostPosted: Wed Dec 12, 2007 11:24 am
by hasher
as far as i know someone has ur or close auto aim in tribes wizard oz in anni u can be moveing sideways slanted 5 full burst and bam hits u behind a wall burst threw a door way ur toast .

PostPosted: Wed Dec 12, 2007 5:49 pm
by L. Spiro
The Annihilation mod does not need an auto-aim anywhere near as advanced as mine since the bullets are mostly instant-hit.

Because of its simplicity, it is most likely a private hack someone made (well, since it isn’t, it is a private hack someone made).


L. Spiro

PostPosted: Sat Mar 22, 2008 1:42 am
by ravenflyer
L .Spiro
Exist a hack of auto-aim, to online games?

PostPosted: Sat Mar 22, 2008 8:33 am
by L. Spiro
Of course. Auto-aim is the one hack that can be ported to all online first-person shooters, even if you need to bypass a few system hooks to do it.

It is also one of the hardest to detect by anti-cheats since it does not modify RAM, and easiest to port since they all work the same way.

Of course the actual quality/usefulness of the auto-aim depends on how much effort you put into it and your level of math. Aside from mine, I know of none that account for ping and bullet-time and other important factors. Color-based auto-aims are total useless crap; it was a stupid idea to use colors/graphics for an auto-aim.


L. Spiro

PostPosted: Tue Apr 22, 2008 10:32 pm
by tiduswong
:shock: L.Spiro do wolf team have auto-aim?

PostPosted: Tue Apr 22, 2008 11:33 pm
by JB Gzn
uhm... read hwta he just said? duh.
no there isn't one, but it can be made,

PostPosted: Wed Apr 23, 2008 1:22 pm
by shinnsohai
Hmm Can We refer to CS aimbot?

PostPosted: Sun May 25, 2008 5:13 am
by Calimaw
From what I've been reading it appears that L. Spiro's auto-aim only reads the values from RAM, while it does not alter it, you do not need to.

It is very possible for you to have the OS send the correct responses through itself, much more like those mouse recorders / keyboard recorders some of you may have played with.

This is just speculation, but it's how I would approach it to avoid detection.

L. Spiro is obviously very experienced, and the math & OS familiarity needed to do that would deffinately be within his grasp.

On that note, L. Spiro, there isnt really a way (or used much?) to check if something is simpley reading the RAM is there?

PostPosted: Sun May 25, 2008 7:38 am
by Teh
JB Gzn wrote:uhm... read hwta he just said? duh.
no there isn't one, but it can be made,

....
There could be, maybe some humble hacker made it and kept it for himself.

PostPosted: Sun May 25, 2008 7:46 am
by Calimaw
L. Spiro wrote:I do not give out the source for that auto-aim...


Teh, take a midol, you're bleeding every where.

Code: Select all
Teh
Joined:      09 Feb 2008
Total posts:     509
[2.91% of total / 4.80 posts per day]


Troll.

PostPosted: Sun May 25, 2008 10:05 am
by L. Spiro
Calimaw wrote:On that note, L. Spiro, there isnt really a way (or used much?) to check if something is simpley reading the RAM is there?

Via hooking KeStackAttachProcess() and KeAttachProcess() you can determine if another process goes into the context of your process and just assume he or doing so to read your RAM.


L. Spiro

PostPosted: Mon May 26, 2008 1:59 am
by Calimaw
Is that something that is commonly used to detect attempts to gain values from addreses? In example, does VAC or VAC2 for instance use this?
( you may or may not know, but I deffinately do not know :P)