by L. Spiro » Mon Apr 25, 2011 10:52 am
The scripting language inside MHS is really not a scripting language, but a full programming language.
As such, you can code anything in it that you want.
You can make a script parser in it that does what you want, or you can simply make hotkeys that perform the common actions you want. With this method, you could use pop-up dialogs to enter the parameters for each command, then parse everything in the scripts and perform whatever is necessary to provide a result in the game.
This is assuming the game does not block MHS. MHS source code is available as well, so you can get around this.
L. Spiro
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