Does the Script bypass Hackshield too?

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Does the Script bypass Hackshield too?

Postby Circle » Thu Mar 06, 2008 7:21 am

Hi there
I just startet to script some stuff with your MHS.
And I already have a question :D

As much as i understood, your MHS bypasses Hackshield. This works fine when I just need to find some values etc.. from the game.
But does the Scripting System bypass Hackshield automaticly too?
I made a little script for test purposes. It send simple keystrokes to notepad. This works fine. But when i use it for a game that is secured by Hackshield, nothing happens. And that's why I wonder if it bypasses Hackshield or not.
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Postby L. Spiro » Thu Mar 06, 2008 7:33 am

Games do not always synthesize keystrokes the same way. Which means it may not be related to any bypass of any kind.


MHS’s methods for sending keystrokes do bypass 90% of all blocks, but not yet 100%. This is possible and will be in a later release.

But remember, even if it is fully bypassed it may not work just due to the nature of how the game handles input (via DirectX).


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Postby Ereb » Sat Jul 12, 2008 9:23 pm

Hackshield pro does block / ignore the KeyBoardEvent() when run in a script however i know it is possible to send keys because autoit is able to circumvent Hackshield's keybord block (not mouse click / move though) gonna see if i can make a working sendkey for LSS. For now i'm gonna research how AutoIt does send keys and see if i can replicate that. If anyone else has ideas plz post em i need all the help i can get.

EDIT: Ok i was way to hasty in concluding that MHS KeyBoardEvent() doesn't work. It does. I was using in a hotkey that used alt, and stupidly forgot to put in a sleep() before the KeyBoardEvent() so all the keys were being translated as alt + keystroke. Here is what i have for key input (ty to mezzo for the script i just added the sleep)
Code: Select all
void type_command (char * pChar){
   int counter;
   short letterke ;
   int iLength = StrLen( pChar );

   for ( counter = 0; counter < iLength ; counter++ ) {
      letterke = VkKeyScan( pChar[counter] );
      KeyboardEvent( letterke , 0 );
      Sleep(15);
      KeyboardEvent( letterke  ,  KEYEVENTF_KEYUP );}
}

also if you plan on using hot keys with any of the modifier keys remember to put a sleep(100) before calling the type_command to be sure your finger is off the mod key. [/code]
Microsoft: "You've got questions. We've got dancing paperclips."
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