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relase New hack

PostPosted: Sun May 01, 2011 3:49 pm
by hafizalesana
MAT Automaton
Version: 1.0.0.9
By dB

Announcements
NO SUPPORT FOR CIBMALL*
*CIBMALL support is available for Windows 7 x64 (64-bit edition) users.



Introduction

MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

Changes in this version
New language and runtime linker for static builds of MAT
Better region detection mechanisms

Instructions

Start the launcher via the shortcut in the start menu.
If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)
Press END to access the menu.
Press INSERT to access the console.
Press NUMPAD 0 to toggle auto aim.
Press NUMPAD 1 to toggle indicator wallhack.
Press NUMPAD 2 to toggle wireframe wallhack.
Press NUMPAD 3 to toggle auto firing.

Notes
The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
For an introduction to Python refer to The Python Tutorial
For a reference on the Unreal Engine refer to Unreal Wiki

this is link 4 that hack http://www.mediafire.com/?in06p28j4288m3b

Re: relase New hack

PostPosted: Sun May 08, 2011 11:41 am
by Nycx
hafizalesana wrote:MAT Automaton
Version: 1.0.0.9
By dB
Announcements
NO SUPPORT FOR CIBMALL*
*CIBMALL support is available for Windows 7 x64 (64-bit edition) users.
Introduction
MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.
Changes in this version
New language and runtime linker for static builds of MAT
Better region detection mechanisms
Instructions
Start the launcher via the shortcut in the start menu.
If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)
Press END to access the menu.
Press INSERT to access the console.
Press NUMPAD 0 to toggle auto aim.
Press NUMPAD 1 to toggle indicator wallhack.
Press NUMPAD 2 to toggle wireframe wallhack.
Press NUMPAD 3 to toggle auto firing.
Notes
The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
For an introduction to Python refer to The Python Tutorial
For a reference on the Unreal Engine refer to Unreal Wiki
this is link 4 that hack http://www.mediafire.com/?in06p28j4288m3b



NOT Working...No more.

No more MAT Automaton

Okay everyone,

Sorry I've decided to end it for real this time. No more MAT Automaton.

To admins/moderators, please remove my contributor badge or ban the account. I do not plan on releasing material anymore.

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Last edited by dBased; 5 Days Ago at 06:32 PM..


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