NEW Realist Hack For MAT
Posted: Tue Feb 22, 2011 3:41 pm
- Code: Select all
class C_Player_Entity;
class C_Local_Entity;
class C_Weapon_Entity;
class C_Entity_Statistics;
class C_Weapon_Type;
class C_Entity_Position;
class C_Player_Entity
{
public:
char unknown0[20]; //0x0000
DWORD m_dwIsValid; //0x0014
char unknown24[160]; //0x0018
float m_fHealthRecovered; //0x00B8
char unknown188[20]; //0x00BC
C_Local_Entity* CLEntityVirtual; //0x00D0
char unknown212[44]; //0x00D4
FVect3 m_vPos0;
FVect3 m_vPos1;
char unknown280[4]; //0x0118
FVect3 m_vPos2;
char unknown296[20]; //0x0128
DWORD m_dwDataTransfer; //0x013C
char unknown320[8]; //0x0140
FVect3 m_vPos3;
char unknown340[12]; //0x0154
FVect3 m_vPosOffsetTimer;
float m_fPosOffsetUnknown0; //0x016C
float m_fPosOffsetUnknown1; //0x0170
char unknown372[320]; //0x0174
FVect3 m_vModelPosOffset;
char unknown704[40]; //0x02C0
FVect3 m_vPos4;
char unknown756[316]; //0x02F4
C_Weapon_Entity* pWeapon; //0x0430
char unknown1076[48]; //0x0434
float m_fPosY5; //0x0464
char unknown1128[12]; //0x0468
DWORD m_dwHealth; //0x0474
char unknown1144[32]; //0x0478
FVect3 m_vPosSound0;
char unknown1188[108]; //0x04A4
C_Entity_Statistics* CEStats; //0x0510
char unknown1300[892]; //0x0514
C_Entity_Position* CEPosition; //0x0890
};
class C_Local_Entity
{
public:
char unknown0[84]; //0x0000
DWORD m_dwViewMovmentAccumulation; //0x0054
char unknown88[20]; //0x0058
DWORD m_dwDataTransfer; //0x006C
char unknown112[228]; //0x0070
DWORD m_dwPitch; //0x0154
DWORD m_dwYaw; //0x0158
char unknown348[516]; //0x015C
float m_fFOV0; //0x0360
char unknown868[460]; //0x0364
C_Player_Entity* pLocal0; //0x0530
char unknown1332[92]; //0x0534
C_Player_Entity* pLocal1; //0x0590
char unknown1428[56]; //0x0594
float m_fFOV1; //0x05CC
float m_fFOV2; //0x05D0
};//Size=0x089C(2204)
class C_Weapon_Entity
{
public:
char unknown0[328]; //0x0000
FVect3 m_vPos0;
char unknown340[1036]; //0x0154
DWORD m_dwCurrentMagazineAmount; //0x0560
char unknown1380[4]; //0x0564
DWORD m_dwCurrentClipAmount; //0x0568
char unknown1388[12]; //0x056C
DWORD m_dwCurrentClipAmountCountDown; //0x0578
};//Size=0x057C(1404)
class C_Entity_Statistics
{
public:
char unknown0[964]; //0x0000
WCHAR* m_szName; //0x03C4
char unknown968[268]; //0x03C8
DWORD m_dwDamageCounter; //0x04D4
DWORD m_dwKills; //0x04D8
DWORD m_dwDeaths; //0x04DC
char unknown1248[64]; //0x04E0
__int32 m_iDonation; //0x0520
char unknown1316[216]; //0x0524
};//Size=0x05FC(1532)
class C_Weapon_Type
{
public:
char unknown0[436]; //0x0000
DWORD m_dwRecoil0; //0x01B4
char unknown440[68]; //0x01B8
float m_fSpread0; //0x01FC
char unknown512[576]; //0x0200
};//Size=0x0440(1088)
class C_Entity_Position
{
public:
char unknown0[328]; //0x0000
FVect3 m_vPosWaist;
char unknown340[4]; //0x0154
DWORD m_dwWaistYaw; //0x0158
char unknown348[1004]; //0x015C
FVect3 m_vPosHead;
char unknown1364[4]; //0x0554
DWORD m_dwHeadYaw; //0x0558
};