NEW Realist Hack For MAT

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NEW Realist Hack For MAT

Postby e-specialy » Tue Feb 22, 2011 3:41 pm

Code: Select all
    class C_Player_Entity;
    class C_Local_Entity;
    class C_Weapon_Entity;
    class C_Entity_Statistics;
    class C_Weapon_Type;
    class C_Entity_Position;

    class C_Player_Entity
    {
    public:
          char unknown0[20]; //0x0000
       DWORD m_dwIsValid; //0x0014
          char unknown24[160]; //0x0018
       float m_fHealthRecovered; //0x00B8
          char unknown188[20]; //0x00BC
       C_Local_Entity* CLEntityVirtual; //0x00D0
          char unknown212[44]; //0x00D4
       FVect3 m_vPos0;
       FVect3 m_vPos1;
          char unknown280[4]; //0x0118
       FVect3 m_vPos2;
          char unknown296[20]; //0x0128
       DWORD m_dwDataTransfer; //0x013C
          char unknown320[8]; //0x0140
       FVect3 m_vPos3;
          char unknown340[12]; //0x0154
       FVect3 m_vPosOffsetTimer;
       float m_fPosOffsetUnknown0; //0x016C
       float m_fPosOffsetUnknown1; //0x0170
          char unknown372[320]; //0x0174
       FVect3 m_vModelPosOffset;
          char unknown704[40]; //0x02C0
       FVect3 m_vPos4;
          char unknown756[316]; //0x02F4
       C_Weapon_Entity* pWeapon; //0x0430
          char unknown1076[48]; //0x0434
       float m_fPosY5; //0x0464
          char unknown1128[12]; //0x0468
       DWORD m_dwHealth; //0x0474
          char unknown1144[32]; //0x0478
       FVect3 m_vPosSound0;
          char unknown1188[108]; //0x04A4
       C_Entity_Statistics* CEStats; //0x0510
          char unknown1300[892]; //0x0514
       C_Entity_Position* CEPosition; //0x0890
    };


    class C_Local_Entity
    {
    public:
          char unknown0[84]; //0x0000
       DWORD m_dwViewMovmentAccumulation; //0x0054
          char unknown88[20]; //0x0058
       DWORD m_dwDataTransfer; //0x006C
          char unknown112[228]; //0x0070
       DWORD m_dwPitch; //0x0154
       DWORD m_dwYaw; //0x0158
          char unknown348[516]; //0x015C
       float m_fFOV0; //0x0360
          char unknown868[460]; //0x0364
       C_Player_Entity* pLocal0; //0x0530
          char unknown1332[92]; //0x0534
       C_Player_Entity* pLocal1; //0x0590
          char unknown1428[56]; //0x0594
       float m_fFOV1; //0x05CC
       float m_fFOV2; //0x05D0
    };//Size=0x089C(2204)

    class C_Weapon_Entity
    {
    public:
          char unknown0[328]; //0x0000
       FVect3 m_vPos0;
          char unknown340[1036]; //0x0154
       DWORD m_dwCurrentMagazineAmount; //0x0560
          char unknown1380[4]; //0x0564
       DWORD m_dwCurrentClipAmount; //0x0568
          char unknown1388[12]; //0x056C
       DWORD m_dwCurrentClipAmountCountDown; //0x0578
    };//Size=0x057C(1404)

    class C_Entity_Statistics
    {
    public:
            char unknown0[964]; //0x0000
        WCHAR* m_szName; //0x03C4
            char unknown968[268]; //0x03C8
       DWORD m_dwDamageCounter; //0x04D4
       DWORD m_dwKills; //0x04D8
       DWORD m_dwDeaths; //0x04DC
          char unknown1248[64]; //0x04E0
       __int32 m_iDonation; //0x0520
          char unknown1316[216]; //0x0524
    };//Size=0x05FC(1532)


    class C_Weapon_Type
    {
    public:
          char unknown0[436]; //0x0000
       DWORD m_dwRecoil0; //0x01B4
          char unknown440[68]; //0x01B8
       float m_fSpread0; //0x01FC
          char unknown512[576]; //0x0200
    };//Size=0x0440(1088)

    class C_Entity_Position
    {
    public:
          char unknown0[328]; //0x0000
       FVect3 m_vPosWaist;
          char unknown340[4]; //0x0154
       DWORD m_dwWaistYaw; //0x0158
          char unknown348[1004]; //0x015C
       FVect3 m_vPosHead;
          char unknown1364[4]; //0x0554
       DWORD m_dwHeadYaw; //0x0558
    };
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e-specialy
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Re: NEW Realist Hack For MAT

Postby quickkllerz » Tue Feb 22, 2011 6:35 pm

e-specialy wrote:[/code] class C_Player_Entity;
class C_Local_Entity;
class C_Weapon_Entity;
class C_Entity_Statistics;
class C_Weapon_Type;
class C_Entity_Position;

class C_Player_Entity
{
public:
char unknown0[20]; //0x0000
DWORD m_dwIsValid; //0x0014
char unknown24[160]; //0x0018
float m_fHealthRecovered; //0x00B8
char unknown188[20]; //0x00BC
C_Local_Entity* CLEntityVirtual; //0x00D0
char unknown212[44]; //0x00D4
FVect3 m_vPos0;
FVect3 m_vPos1;
char unknown280[4]; //0x0118
FVect3 m_vPos2;
char unknown296[20]; //0x0128
DWORD m_dwDataTransfer; //0x013C
char unknown320[8]; //0x0140
FVect3 m_vPos3;
char unknown340[12]; //0x0154
FVect3 m_vPosOffsetTimer;
float m_fPosOffsetUnknown0; //0x016C
float m_fPosOffsetUnknown1; //0x0170
char unknown372[320]; //0x0174
FVect3 m_vModelPosOffset;
char unknown704[40]; //0x02C0
FVect3 m_vPos4;
char unknown756[316]; //0x02F4
C_Weapon_Entity* pWeapon; //0x0430
char unknown1076[48]; //0x0434
float m_fPosY5; //0x0464
char unknown1128[12]; //0x0468
DWORD m_dwHealth; //0x0474
char unknown1144[32]; //0x0478
FVect3 m_vPosSound0;
char unknown1188[108]; //0x04A4
C_Entity_Statistics* CEStats; //0x0510
char unknown1300[892]; //0x0514
C_Entity_Position* CEPosition; //0x0890
};


class C_Local_Entity
{
public:
char unknown0[84]; //0x0000
DWORD m_dwViewMovmentAccumulation; //0x0054
char unknown88[20]; //0x0058
DWORD m_dwDataTransfer; //0x006C
char unknown112[228]; //0x0070
DWORD m_dwPitch; //0x0154
DWORD m_dwYaw; //0x0158
char unknown348[516]; //0x015C
float m_fFOV0; //0x0360
char unknown868[460]; //0x0364
C_Player_Entity* pLocal0; //0x0530
char unknown1332[92]; //0x0534
C_Player_Entity* pLocal1; //0x0590
char unknown1428[56]; //0x0594
float m_fFOV1; //0x05CC
float m_fFOV2; //0x05D0
};//Size=0x089C(2204)

class C_Weapon_Entity
{
public:
char unknown0[328]; //0x0000
FVect3 m_vPos0;
char unknown340[1036]; //0x0154
DWORD m_dwCurrentMagazineAmount; //0x0560
char unknown1380[4]; //0x0564
DWORD m_dwCurrentClipAmount; //0x0568
char unknown1388[12]; //0x056C
DWORD m_dwCurrentClipAmountCountDown; //0x0578
};//Size=0x057C(1404)

class C_Entity_Statistics
{
public:
char unknown0[964]; //0x0000
WCHAR* m_szName; //0x03C4
char unknown968[268]; //0x03C8
DWORD m_dwDamageCounter; //0x04D4
DWORD m_dwKills; //0x04D8
DWORD m_dwDeaths; //0x04DC
char unknown1248[64]; //0x04E0
__int32 m_iDonation; //0x0520
char unknown1316[216]; //0x0524
};//Size=0x05FC(1532)


class C_Weapon_Type
{
public:
char unknown0[436]; //0x0000
DWORD m_dwRecoil0; //0x01B4
char unknown440[68]; //0x01B8
float m_fSpread0; //0x01FC
char unknown512[576]; //0x0200
};//Size=0x0440(1088)

class C_Entity_Position
{
public:
char unknown0[328]; //0x0000
FVect3 m_vPosWaist;
char unknown340[4]; //0x0154
DWORD m_dwWaistYaw; //0x0158
char unknown348[1004]; //0x015C
FVect3 m_vPosHead;
char unknown1364[4]; //0x0554
DWORD m_dwHeadYaw; //0x0558
};[code]

What is the name of this hack? Btw, can you give me link, please (mediafire of course :D ) :wink:
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Re: NEW Realist Hack For MAT

Postby Viktor » Tue Feb 22, 2011 6:57 pm

No
This is the code just copy paste Simple :mrgreen:
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Person below me is a fag.

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Re: NEW Realist Hack For MAT

Postby L. Spiro » Wed Feb 23, 2011 7:33 am

It is not a hack by any measure of the word.
The posted material has no code in it at all. Only class definitions which should be structures, not classes (though it is not really required).

This helps you study the game and make your own hacks.


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Re: NEW Realist Hack For MAT

Postby jinhitam » Wed Feb 23, 2011 4:29 pm

i wan website plzz :(
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