by Viktor » Fri Jan 28, 2011 2:57 pm
M.A.T. Movement Struct [Used for Speed/Fly/Etc]
Code:
class C_PlayerMovement;
class C_PlayerMovement
{
public:
char unknown0[328]; //0x0000
vector Location; //0x0148
char unknown340[12]; //0x0154
vector Velocity; //0x0160
vector2 Direction; //0x016C
char unknown372[324]; //0x0174
float CollisionRadius; //0x02B8
float CollisionHeight; //0x02BC
BYTE bClientTrigger; //0x02C0 //ClientTrigger, CollideActors, CollideWall
char unknown705[279]; //0x02C1
float GroundSpeed; //0x03D8
float WaterSpeed; //0x03DC
float AirSpeed; //0x03E0
char unknown996[4]; //0x03E4
float AccelRate; //0x03E8
float JumpZ; //0x03EC
char unknown1008[352]; //0x03F0
};//Size=0x0550(1360)
Original Post From Dxt-Code[V]
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