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PostPosted: Fri Apr 04, 2008 5:30 pm
by HellzFirez
Oh, but theres another way hacking games, It's called manipulating with Action Script =P

I do it all the time for flash games and you can just load it up with an SWF Loader and hack as much as you want as long as you know how to code in that programming language.

PostPosted: Fri Apr 11, 2008 8:35 am
by fuyoh
are all flash game value need to be multiply by 8 ?

PostPosted: Fri Apr 11, 2008 12:15 pm
by WhiteHat
fuyoh wrote:are all flash game value need to be multiply by 8 ?

In the “World Hardest Game”, i found that the player’s X and Y coordinates
are not divisible by 8. If it is a flash-based game, then the answer could be
NO.

Please correct me if i’m wrong... ;)

In case you’re intersted, here’s the “World Hardest Game” thread:
http://memoryhacking.com/forums/viewtop ... highlight=

PostPosted: Fri Apr 11, 2008 7:13 pm
by fuyoh
ow kay, so every flash game has a different amount that to multiply ?

PostPosted: Sat Apr 12, 2008 5:31 pm
by HellzFirez
Actually, this is very basic hacking for flash. There are other ways just manipulating variables found in the game's source by Code Injecting, Manipulation officially IN the code, and theres an way actually using the game's source, edit it with the knowledge of Action script, then use HTML to represent the flash-based game on a particular website you could produce with services by an host. Other ways like looking at the INNER Files of the game to let say, get an item from an particular shop and fusing it with your main account to retrieve the item easily. Note: All INNER Files actually are encrypted by there own service and will require an password to decrypt them. Theres an game called Dragonfable which might be boring, but good to hack for beginners of flash hacking. Server Side Hacking which actually HACKS the main director of the game is officially illegal and will be tormented in an highly dangerous way and can actually make you have an DEATH SENTENCE. Although, Server Side hacking only changing things visual to your computer is allowed, but changing it fully will result in an death sentence or worse. Server Side hacking is manipulating the official base which is like controlling the owner's computer.

I have nothing else to say right now, so cya =P

[WOW THATS AN LONG POST]

[Note: Yes, each game can have an different multiply to find the values ingame. Some values are actually doubled and you'll have to use an different way to scan them.]

PostPosted: Tue May 06, 2008 5:23 pm
by Uytk
Whitehat wrote:
fuyoh wrote:are all flash game value need to be multiply by 8 ?

In the “World Hardest Game”, i found that the player’s X and Y coordinates
are not divisible by 8. If it is a flash-based game, then the answer could be
NO.

Please correct me if i’m wrong... ;)

In case you’re intersted, here’s the “World Hardest Game” thread:
http://memoryhacking.com/forums/viewtop ... highlight=


As far as I know, the multiply 8 rule originated from AS2.

It will NOT work for every single game. It would depend on the game Maker.

And hacking the variables, if you can't download the SWF, is possible with a Universal Flash Trainer. The maker might obfusicate the variable names though. You either get it from somewhere or you guess. :D

PostPosted: Tue Jul 15, 2008 5:24 am
by aldis
as many users said, this is a very simple way to hack flash games, you can use it to hack most of the flash games, but there are others that u can hack them ONLY by using different ways...

off topic: PPL! IM BACK :D I WAS LEARNING DLL INJECTION AND SOME HACKING STUFF!!

PostPosted: Mon Sep 22, 2008 3:29 am
by C4VRL3S
You can do the same with Cheat Engine. But I feel MHS is faster.

PostPosted: Mon Sep 22, 2008 7:57 pm
by WhiteHat
Charles wrote:You can do the same with Cheat Engine. But I feel MHS is faster.


I’ve been always wondering how to store this Complex Address (Pointer Structure) i have into Cheat Engine table:
Code: Select all
[[[[[0x6F87D7BC]+0xC]+(([[[[0x6F84CC20]+0x3E8]+0x238]+0x16C])*0x8)+0x4]+0x94]+0x30]+0x78

As we can see, there are 2 Static Pointers involved...

Been thinking to ask this to other forum, but i’m afraid if it sounds offensive to CE...

:roll:

Re: [TUTORIAL] HACKiNG FLASH GAMES WITH MHS

PostPosted: Wed Oct 22, 2008 10:52 am
by SteeL
thankx, same as CE :D

but i liek MHS now :P

PostPosted: Fri Oct 24, 2008 11:22 am
by minorutono
The 8x Multiplier is just a basic thing that is put down as countermeasures against hacking.

The game creator doesn't HAVE to have the value be 8x...

PostPosted: Fri Oct 24, 2008 6:57 pm
by L. Spiro
The (VALUE * 8) scheme has nothing to do with anti-cheats.
It is called a fixed-point number, and it is not multiplying the value by 8, it is shifting it left by 3.

To understand why they would do this, read up on fixed-point decimals.


L. Spiro

PostPosted: Thu Dec 11, 2008 9:17 pm
by Supermaker
nice tut works fine for me......

PostPosted: Thu Dec 11, 2008 11:04 pm
by XxNyxheroxX
Does anyone here know how to see which is made with AS 2 and AS 3 ?

PostPosted: Tue Jan 13, 2009 6:44 am
by aldis
XxNyxheroxX wrote:Does anyone here know how to see which is made with AS 2 and AS 3 ?


easy, if it is AS 3 x8 method will not work