Posted: Sat Feb 28, 2009 7:07 am
It is a linked list. You will have to repeat that pattern for as many objects as there are in the list, which could be thousands.
There is no other way to follow the pointer trail to the base, or from the base to the target, unless there is something very special about your target address that could cause it to be stored as another pointer set elsewhere.
Only your player and a few other types of objects would have this property. If your object is a random object, your only option is to follow the repeating pointers.
L. Spiro
There is no other way to follow the pointer trail to the base, or from the base to the target, unless there is something very special about your target address that could cause it to be stored as another pointer set elsewhere.
Only your player and a few other types of objects would have this property. If your object is a random object, your only option is to follow the repeating pointers.
L. Spiro