Hello, and how do i... :-)
Posted: Wed Dec 01, 2010 9:16 pm
Hello!
First off ill say hi! Stumbled uppon this forum while googling and it seems really nice!
And over to my problem, i want to hack minesweeper! But by googling ive found both out of date and not complete tutorials to do it. What i want to do is search the whole memory space, looking for a pattern so i dont need to fire up a memory reader and do a lot of searches first.
Im struggeling a bit with all the bits and bytes, and here is my code for running thru the memory space:
But this loop takes for ages and MHS does it in less then 4-5 seconds. What am i doing wrong here? Im guessing my stepping is wrong?
The idea is that i know what a tile with a bomb behind looks like (0x8F) so what i want to do is loop thru and see if i could find a pattern at the start of a game that reveles the array that holds tileinformation (if a tile is a bomb or not), because i belive it to be a byte[] array.
Any help on the looping?
Thanks in advance
First off ill say hi! Stumbled uppon this forum while googling and it seems really nice!
And over to my problem, i want to hack minesweeper! But by googling ive found both out of date and not complete tutorials to do it. What i want to do is search the whole memory space, looking for a pattern so i dont need to fire up a memory reader and do a lot of searches first.
Im struggeling a bit with all the bits and bytes, and here is my code for running thru the memory space:
- Code: Select all
for( uint adr = 0x00100000; adr <= 0x7FFF0000; adr += 1 )
{
// read and test...
}
But this loop takes for ages and MHS does it in less then 4-5 seconds. What am i doing wrong here? Im guessing my stepping is wrong?
The idea is that i know what a tile with a bomb behind looks like (0x8F) so what i want to do is loop thru and see if i could find a pattern at the start of a game that reveles the array that holds tileinformation (if a tile is a bomb or not), because i belive it to be a byte[] array.
Any help on the looping?
Thanks in advance