Technical Discussions not Related Directly to MHS. For Example, Coding, Hex Editing, General Hacking, Etc.
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by maybnxtseasn » Thu Feb 25, 2010 8:13 am
jw about finding a player structure in memory....i understand that player structures will be stored in the DS and if i find where they are located there i can find what CODE writes to it....well the thing is the address of the CODE that writes to it changes everytime the game is loaded.....i understand this is DMA but how is the CODE section allocated at different addresses in memory? shouldn't it be the same? i understand the DS is where the allocation of variables are stored while the game is in memory.... any explanation to my question is greatly appreciated thx
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maybnxtseasn
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by L. Spiro » Thu Feb 25, 2010 12:58 pm
The code is static. dllBase.dll+Offset will take you to the code every time.
the .text (code) section will not be on different offsets.
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L. Spiro
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