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mhs detected by xtrap(pinky_2009)

PostPosted: Tue Sep 15, 2009 9:22 am
by decade
anyone can help me with this.?

when i start the game xtrap always detect mhs but i dont target the in process..

sorry for my english...

PostPosted: Tue Sep 15, 2009 12:14 pm
by WhiteHat
There are already some topic discuss about bypassing GameGuard include Xtrap. Maybe you can look for it in Risk Your Life section...

PostPosted: Thu Sep 17, 2009 10:40 am
by decade
they talk about RYL2 in risk your life section

i cant use MHS because of that xtrap...

by the way i play TS2 ph...

PostPosted: Thu Sep 17, 2009 12:31 pm
by troublesh00ter
Can they even do that?
PunkBuster does the same, a while ago I created an application that scans all stock CVARs in a PunkBuster supported game. I had the game, my tool and MHS running, attached to my tool.
After a while I got kicked for, if I remember correctly, GameHack.

But as long as we are not violating any EULA by modifying the game (reading the RAM is still within the EULA for my games as far as I know, I don't know about the games supported by HS/GG though), can they kick us?

I reckon it is simply because they don't have a way of detecting when MHS is attached to their or the games process so they stick with detecting that MHS is running.

PostPosted: Fri Sep 18, 2009 8:37 am
by decade
yes they stick with detecting that MHS is running

is there possible solution to make mhs is invincible?

PostPosted: Fri Sep 18, 2009 11:25 am
by WhiteHat
decade wrote:they talk about RYL2 in risk your life section
i cant use MHS because of that xtrap...

AFAIK, there are plenty of bypassing discussion in RYL section.
XTrap is probably covered... Alternatively, you may look into
Wolfteam section too...