mhs detected by xtrap(pinky_2009)

Technical Discussions not Related Directly to MHS. For Example, Coding, Hex Editing, General Hacking, Etc.

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mhs detected by xtrap(pinky_2009)

Postby decade » Tue Sep 15, 2009 9:22 am

anyone can help me with this.?

when i start the game xtrap always detect mhs but i dont target the in process..

sorry for my english...
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Postby WhiteHat » Tue Sep 15, 2009 12:14 pm

There are already some topic discuss about bypassing GameGuard include Xtrap. Maybe you can look for it in Risk Your Life section...
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Postby decade » Thu Sep 17, 2009 10:40 am

they talk about RYL2 in risk your life section

i cant use MHS because of that xtrap...

by the way i play TS2 ph...
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Postby troublesh00ter » Thu Sep 17, 2009 12:31 pm

Can they even do that?
PunkBuster does the same, a while ago I created an application that scans all stock CVARs in a PunkBuster supported game. I had the game, my tool and MHS running, attached to my tool.
After a while I got kicked for, if I remember correctly, GameHack.

But as long as we are not violating any EULA by modifying the game (reading the RAM is still within the EULA for my games as far as I know, I don't know about the games supported by HS/GG though), can they kick us?

I reckon it is simply because they don't have a way of detecting when MHS is attached to their or the games process so they stick with detecting that MHS is running.
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Postby decade » Fri Sep 18, 2009 8:37 am

yes they stick with detecting that MHS is running

is there possible solution to make mhs is invincible?
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Postby WhiteHat » Fri Sep 18, 2009 11:25 am

decade wrote:they talk about RYL2 in risk your life section
i cant use MHS because of that xtrap...

AFAIK, there are plenty of bypassing discussion in RYL section.
XTrap is probably covered... Alternatively, you may look into
Wolfteam section too...
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