Hello,
What I'm trying to do is constantly replace a value stored in an address (complex address A) with a different value stored in a different address (complex address B) with MHS. So whatever the value of complex address B decides to change to, the value of complex address A will constantly change to the value of complex address B.
I remember how to make something similar using the auto assembler, however, the game in question does not allow the debugger to attach correctly which makes MHS's auto-hack feature yield no results. Since I can still lock/change values, is there a feature (L. Spiro scripting?) in MHS that will allow me to do the above without the need of the debugger?
Although I have no experience with C, it would be nice to know if something like this were at least possible.
Thanks.