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MHS and Gameguard?!

PostPosted: Sun Oct 10, 2010 3:16 pm
by pangyaaaaaa
hey all ..
a funny thing happend to me!
i played a game with a high GG rev ( 1550) MHS work Great, (<- it work till yet!no problem with read/write)
when i want play a game with GG ref (1530) it seems work okay,
but when i look when gg is finish with loading the values change to ff and i only can read the memory on these adresses 7xxxxxxx..
i tryed to put the AAC to 6 but same problem i also tryed to change sum at the search settings nothing positive effect :(
does someone got an idea what i can do??
or its just that gameguard fucked mhs yet?(<- wounder cuz mhs is not opensource) and i dont get a GG detection !!

would cool if someone can help
thx

Re: MHS and Gameguard?!

PostPosted: Sun Oct 10, 2010 3:54 pm
by L. Spiro
Once again, MHS is open-source.
But since you do not have access to the Private Section you will have to wait until November 4th to get it.


L. Spiro

Re: MHS and Gameguard?!

PostPosted: Sun Oct 10, 2010 7:59 pm
by pangyaaaaaa
thanks for your replay.
i understand :D

so its not detected it self but its protect the memory from the game.

maybe some idea how to solve the problem with settings?

Re: MHS and Gameguard?!

PostPosted: Mon Oct 11, 2010 10:58 am
by L. Spiro
I do not have any version of nProtect Game Guard; I would never infect my computer with such a product.
Once it is on your computer, you can never get it off, even by uninstalling it and every game with it. Only a reformat can remove it, and it uses CPU resources and is unstable as fuck.


L. Spiro

Re: MHS and Gameguard?!

PostPosted: Mon Oct 11, 2010 1:41 pm
by pangyaaaaaa
:) i know what you talking about , you mean the rootkit aspect in it?! :)

it sucks really but i can understand that developer want protect there products.

funny thing happend (iam on a x64 system)
i was thinking maybe the restrict attache mode can help me , it never worked on my x64 system.. so i build up a 32 bit system and tryed it and when i want start the game and i attach fast with restrict, gameguard get an error and closed down but the game too..
iam able to disable gameguard using a disassembler but that not really help me in this way i can find my adresses /pointers and all i need but gameguard got some like a heartbeat with the game and send security packets to the server..when gameguard on the client side not answer the gameserver will disconnect you.
so i need a gg bypass or a gameguard emulator ..i never dealed with any emulators :(

it would be awesome if you can do something for x64 systems and solve my problem with the memory..i think i can see the correct memory before gameguard loads finished,maybe because gg change the "pid" again when its finish loaded ???!

regards



edit: or is there a way to inject something (in this time is see the real memory -before gg loads finish)?