Break Points?

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Break Points?

Postby Zirak » Sat Feb 27, 2010 9:49 am

Hello, I've been trying to use HardWare Breakpoints on Access (I've tried all HardWare and SoftWare)
Problem is, there's a CRC check on this game, and if I change the value of this address a minute later the game will show a pop up box saying there was a problem.

But thing is, If I hardware break on access on that address It never breaks (never gets a result) and it still crashes after I change that address's value. (I tried breaking it without changing a value but never breaks and the game never crashes)

Can someone tell me why it doesn't work?
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Re: Break Points?

Postby L. Spiro » Sat Feb 27, 2010 1:17 pm

It is probably removing the breakpoint from its thread contexts, or is messing with the debug port.
You can write a script to constantly re-add the breakpoint in a while-loop.


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