Expression evaluator

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Expression evaluator

Postby radical dreamer » Tue Dec 29, 2009 7:05 pm

Hello, I'm new to MHS and I have a question about how to use the expression evaluator.
I read the help document on it, and if I read it right, I can use it in this manner:

w[0x00000001] == w[0x00000002]
And um, possibly address 1's word value would always match that of address 2.. Is this right? :shock:

I'm basically looking for a way to have one address continually copy the value from another address, to its own. (I'm having an object in a game follow my xy positions exactly, so when I force it to spawn, it is already at my side)
My PSN ID: radicldreamr
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Re: Expression evaluator

Postby WhiteHat » Tue Dec 29, 2009 7:48 pm

I don’t believe that Expression Evaluator is able to do that (write values to addresses). Correct me if i’m wrong... But for your hacking purpose, i think LSScript is your best solution.

There is one particular thread, an old one, that had similar condition:
viewtopic.php?f=6&t=3118&start=0
.. to boldly go where no eagle has gone before...
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Re: Expression evaluator

Postby radical dreamer » Tue Dec 29, 2009 7:50 pm

Oh ok hehe, thanks tons I must have over-looked LSScript when trying to determine which function would serve my purpose. :oops:
My PSN ID: radicldreamr
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