Auto-Assembly help

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Auto-Assembly help

Postby inuyasha » Mon Oct 26, 2009 9:06 am

Previous we were talkin about auto assembly I moved to a different game to try something different

I read the CNC3 in the tutorial so I thought I would give it a shot

well I found the money addresss (the game is Command & Conquer Red Alert 3) and I put it over to the side (non static) and I find what writes to it

Okay this is my process

I go into Campaign mode and I play I get to my point with 3000 in the money slot

- I search for the money value on Long exact value aligned and same as before ticked
- I go in buy something and search for that value (2700)
- Now I have 4 different addresses that change I use the top one and change it to 5000 it works so that is my address (06B597A4)

ok with that said lets see what we god


- Address to the money
Code: Select all
06B597A4


- Value of the address
Code: Select all
5000


----------------------------------------------------------------------------
Now lets get started

ok I find out what WRITES to the address

Code: Select all
ADDRESS: 007F20D0
MOV     DWORD PTR [ESI+4], EAX
-----------------------------------------------
The Auto-Assembly injection

Alloc( MyCode, 2048 )    ; Allocate 2,048 bytes and store the allocated address into MyCode, which we use as the location where our new code goes.
Label( OverwrittenCode ) ; The code that was overwritten by the JMP to MyCode will go here.
Label( Exit )            ; JMP here to exit our custom code and go back to the original code.
Label( Return )          ; The location of the next instruction of the original code.

FullAccess( ra3_1.0.game+0x003F20D0, 2048 )
ra3_1.0.game+0x003F20D0 :
jmp MyCode
nop
Return :






MyCode :                 ; The allocated address.  Put your code after this.






OverwrittenCode :        ; The overwritten code (code that was overwritten by the JMP to MyCode).
mov     dword ptr [esi+4], eax
mov     eax, dword ptr [esi+C]






Exit :                   ; Automatic JMP back to the original code, or you can JMP Return directly to avoid coming here.
jmp Return


So now that I have this I found something about this address

Code: Select all
ADDRESS:007F20CE
SUB     EAX, EDI
------------------------
Auto - Assembly

Alloc( MyCode, 2048 )    ; Allocate 2,048 bytes and store the allocated address into MyCode, which we use as the location where our new code goes.
Label( OverwrittenCode ) ; The code that was overwritten by the JMP to MyCode will go here.
Label( Exit )            ; JMP here to exit our custom code and go back to the original code.
Label( Return )          ; The location of the next instruction of the original code.

FullAccess( ra3_1.0.game+0x003F20CE, 2048 )
ra3_1.0.game+0x003F20CE :
jmp MyCode
Return :






MyCode :                 ; The allocated address.  Put your code after this.






OverwrittenCode :        ; The overwritten code (code that was overwritten by the JMP to MyCode).
sub     eax, edi
mov     dword ptr [esi+4], eax






Exit :                   ; Automatic JMP back to the original code, or you can JMP Return directly to avoid coming here.
jmp Return



Now from what I read in the tut you can ASSEMBLE IT and make it say ADD instead of SUB but I wanted to make a ticking one to where if I freeze the address it will do this and unfreeze it will revert it to the normal way

So if I was explained to right

in the address of the money hack (06B597A4) under Auto - Assembly it should look like this

Code: Select all
fullaccess{007F20CE, 6)
alloc(money, 0x90)
[enable]
jmp money
nop
money:
add eax, edi
[disable]
sub eax,edi
dealloc(money)


So this will do it right or am I off????

because I think when I last tried this after ticking make this to enable this and disable this I enabled it and it shot my money up to like 32047227390 and disabled make it -2472039725 so what is going on?

*UPDATE*
Okay I figured this out and it works


Code: Select all
address of the money 067A4ABC

Auto - Assembly

fullaccess(007F20CE, 6)
[enable]
007F20CE :
add eax, edi
[disable]
007F20CE :
sub eax, edi


I have it ticked at the bottom for enable and disable
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inuyasha
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