How to find addresses?

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How to find addresses?

Postby Arang » Mon Aug 17, 2009 9:35 am

Hi all,

I'm newbie here. I have some questions regarding how to find addresses. I'm working on Cabal online.

Q1 : It's about wall hack (move through wall). How do people search for this? I don't have any idea how to search the addresses.

Q2 : I want to find AOE range. This is not how far the spells can go, this is the radius of the spell (radius of area of effect). Each skills have their own range. The problem is, the searching is too slow to find an aoe range when I cast the skill. Is there any other way to search this?

Maybe the solutions are same for most games. That's why I ask here.
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Postby trialusert » Mon Aug 17, 2009 5:07 pm

About your second question, you can set a hotkey for pausing the game process. Then after you cast a spell, press that key and run your search...
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Postby Arang » Tue Aug 18, 2009 8:34 am

trialusert wrote:About your second question, you can set a hotkey for pausing the game process. Then after you cast a spell, press that key and run your search...


May i know how to pause the process with MHS?
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Postby trialusert » Tue Aug 18, 2009 4:34 pm

Exmaple: binding ENTER key to PauseProcess function:

Tools -> Hotkeys -> New -> {Hotkey Options: Key: ENTER key, Fucntion: PauseProcess} :

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Postby Arang » Tue Aug 18, 2009 4:51 pm

trialusert wrote:Exmaple: binding ENTER key to PauseProcess function:

Tools -> Hotkeys -> New -> {Hotkey Options: Key: ENTER key, Fucntion: PauseProcess} :


Thanks for your info. I appreciate it!

By the way, I have not found any solution for both questions. :(
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Postby WhiteHat » Tue Aug 18, 2009 11:44 pm

1. Never done wall hack before, but i’ve read somewhere that you have to obtain your character’s coordinate and place breakpoints on them. Keep track on what access them when you bump something (preferably walls), then start with that code (the one which came up when you bump walls)...

2. There should be some kind of skill database which hold the AOE of each ones. You can track them by executing different skills.

Or this may work: AOE of skill A < AOE of skill B
- cast skill A, search for unknown
- cast skill B, search for increased value
- cast skill A, search for decreased value, followed by Same As Original
- cast skill B, search for increased value
- and so on...

Sometimes, the AOE value of the last used skill still remains until you cast other skill.

If i remember it correctly, CABAL uses static address for every skills AOE. There was a table for it which says so...


Anyway, sorry for my English..
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Postby Arang » Fri Aug 28, 2009 10:47 am

Thanks for your tips
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