its possible two address pointer + offset match ?

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its possible two address pointer + offset match ?

Postby Juan » Tue Jan 13, 2009 3:46 am

Hi

i am learning level multi-pointer to freeze values, but in the window found address in third pointer level, show several pointer address with same offset

and i dont know which choose to search next level pointer

its possible or i am wrong?
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Postby L. Spiro » Tue Jan 13, 2009 6:07 am

Use them all until you find one (or more) that works.


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Postby Juan » Fri Jan 16, 2009 11:21 pm

Ok thanks :D

uff is difficult with games because there is very address then i take a first address found and i search pointers, after i see that they are false and then i have begin with new address search.


the best method tested for me, has been Inject code of auto-assemble, but i think that level multipointer is more elegant.
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Postby minorutono » Thu Feb 19, 2009 5:07 pm

L. Spiro wrote:Use them all until you find one (or more) that works.


L. Spiro


What happens if none work? I got caught in this in WT.. It keeps looping.

Or, Eventually, one will work?
Last edited by minorutono on Fri Feb 20, 2009 8:29 am, edited 1 time in total.
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Postby Explicit » Thu Feb 19, 2009 5:12 pm

If you're using the Pointer Search, sometimes, that is not always accurate. You could try attaching the debugger and finding what writes to that address.
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Postby minorutono » Fri Feb 20, 2009 4:28 am

Explicit wrote:If you're using the Pointer Search, sometimes, that is not always accurate. You could try attaching the debugger and finding what writes to that address.


I was using the debugger
I kept getting something like 0x46cb0bb, 0x46dade7, 0x46b000b over and over.
Last edited by minorutono on Fri Feb 20, 2009 8:29 am, edited 1 time in total.
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Postby L. Spiro » Fri Feb 20, 2009 7:41 am

If those are the numbers as they appear inside the [] brackets in the disassembly, those are static addresses.


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Postby minorutono » Fri Feb 20, 2009 8:30 am

L. Spiro wrote:If those are the numbers as they appear inside the [] brackets in the disassembly, those are static addresses.


L. Spiro


So thats what I was looking for all along?
And also that means there are several addresses? So I have to get them all, or just one, or will any work?


Sorry for nub questions, but like said, learning as fast as I can.
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Postby Aspras » Wed Mar 04, 2009 5:29 am

minorutono wrote:
L. Spiro wrote:Use them all until you find one (or more) that works.


L. Spiro


What happens if none work? I got caught in this in WT.. It keeps looping.

Or, Eventually, one will work?


If it keeps looping try another base pointer and watch out for false registers. I believe you are encountering the same problem I was in Warcraft III.
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Postby L. Spiro » Wed Mar 04, 2009 8:05 am

minorutono wrote:
L. Spiro wrote:If those are the numbers as they appear inside the [] brackets in the disassembly, those are static addresses.


L. Spiro


So thats what I was looking for all along?
And also that means there are several addresses? So I have to get them all, or just one, or will any work?


Sorry for nub questions, but like said, learning as fast as I can.

Save them all and keep watching them to see if some stop working eventually.


And they are only static if you write them as a Module+Offset combination.

0x46CB0BB is NOT static.
Game.dll+ 0xCB0BB is.


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