Greetings,
I have been using MHS for some time now, generally for fun.
I've been playing FFXI (Final Fantasy XI) for some time and find that using it to hack my position (xyz) can make the game more fun. (I don't do it to gain any "advantage" over other players).
After finally refreshing my memory hacking skills, I located a pointer "base" address which I can use as a means of finding the allocated memory addresses for XYZ, rather than having to manually search for each one separately every time I change zones or log out.
The pointer points to a base address which changes every zone, but the address can always be used to find the addresses of XYZ
it works as like this..
[pointer] points to [base value] which changes upon zoning.
[base value] + 52 (34 in HEX) = [x address] the address for the X value
[base value] + 56 (38 in HEX) = [z address] the address for the Z value
[base value] + 60 (3c in HEX) = [y address] the address for the Y value
What I am asking is if there is anyway for MHS to automatically calculate what X, Y and Z's address values will be and add these addresses into the list of addresses (the right pane).
If this feature is inbuilt, or can be done via a script of some kind I would be very grateful for any help.
Because at the moment I am having to keep MS calculator Plus open all the time. and every time I zone have to add the mentioned figures to the current [base value] to calculate my x y and z memory locations. then manually insert these addresses into the list, and clear the old ones off (the old addresses used in the last zone).
As mentioned this can be time consuming to do, whilst quicker than manually searching the values for each one all the time, calculating HEX numbers and inserting them into the list each time I zone can be time consuming. And I'm not that good at calculating HEX numbers, hence using calculator plus (and setting it to scientific mode, and into HEX mode).
Thank You