But using the MHS tools, I was able to find the code, inject some code, so that the values will be written to a static location.
My main objective is to log the information of the monster I currently selected, this includes:
name O
level O
element/property O
tamable? X
coordinates X
max hp O
O means I successfully be able to locate those data using disassembly and code injection.. but still having real trouble with the coordinates which uses float since it is 3D.
Now you have mention in the help file that
Auto-Hack shows you every read, write, or access to an address, and extremely advanced features will be coming soon (automatic back-tracking down to the root pointer).
can you at least give me a clue on how to do this? since what I understand with backtracking the pointer is that.. I use pointer search, then out the result I do subsearch on each one that I think it is.
I really believe static pointer is just out there in the games RAM.
Hope you could enlighten me.
Thanks!!