Spanish / English ...
Bueno gente, les comento, con el MHS + VB he logrado hacer un radar por ejemplo de npcs ( criaturas para entrenar ), ya que tenia los punteros de mi posicion que siempre eran fijos ...
Cual es el problema?, cuando yo mato un npc este respawnea ( es decir vuelve a parecer ) por ende el puntero ( tanto del X como del Y ) cambiaban, lo cual me facilitaba realizar el radar, pero en un 20% de los casos ese puntero pasaba a valer 0 y ese npc respawneado tomaba otro puntero ...
Las caracteristicas siempre eran las mismas, por ejemplo el puntero de posicion siempre se encontraba entre el rango 00F10000 - 00F20000, cosa que me facilitaba encontrarlo mas sabiendo que eran de tipo Short y se encontraban en un rango entre 5 y 95, ademas al encontrar el valor de X sabia que si le sumaba 2 a esa direccion obtenia el valor de Y ( aclaro que estoy hablando de un juego 2D por lo que Z no existe ) ...
Alguno tiene idea de por que sucede esto?, alguno tiene alguna solucion o sugerencia? ...
Lo mismo sucede con un radar de users, es decir que en un 75% de los casos el puntero cambiaba ...
Notas:
- El Juego es 2D
- El Juego es Multy Player
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People, them comment, with the MHS + VB I have managed to make a radar for example of npcs (creatures to train), since tapeworm the pointers of my position that always was fixed ...
As it is the problem, when I kill npc this respawn (is to say returns to seem) therefore the pointer(as much of the X as of and) changed of value, which facilitated to me to make the radar, but in a 20% of the cases that pointer happened to be worth 0 and that npc respawned took another pointer ...
The characteristics always were the same ones, for example the position pointer always was between the rank 00F10000 - 00F20000, thing that it facilitated to find it to me but knowing that they were of Short type and they were in a rank between 5 and 95, anymore when finding the value of wise X that if it added 2 to him to that direction was the value of Y ( I am speaking of a game 2D reason why Z does not exist) ...
Some has idea of so that happens this, some has some solution or suggestion? ... The same it happens to a radar of users, is to say that in a 75% of the cases the pointer changed ...
Notes:
- The Game is 2D
- The Game is Multy Player