Tsearch autohack and MHS autohack help

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Tsearch autohack and MHS autohack help

Postby natanhd » Fri Aug 29, 2008 4:08 am

Hi everyone

Im new to this forum and I would like to know how to get better with Memory hacking software becuase Im stuck with the debugging part.

In Tsearch there is a mode called autohack, when you enables, it finds an address that will freeze the code for you automatically (it gives the pokes so you can put in the trainer) and I would like to know if there is something similar with MHS. I tryed going in the autohack in MHS but it seems that you need to put it manually.

Im asking becuase Tsearch doesn't show the game in the process list and in MHS does.

I'll be glad if someone help me out.
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Postby L. Spiro » Fri Aug 29, 2008 10:18 am

If the value is in your main list, right-click it and select “Find What Accesses this Value”.

But if the game is protected, the debugger may not work.


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Postby natanhd » Fri Aug 29, 2008 7:50 pm

yeah 4 address popped in "Find what access this value"

Image
Image

But im wondering which one is the poke to enable and disable like it shows in tsearch autohack or how to go there

thanks
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Postby L. Spiro » Fri Aug 29, 2008 8:04 pm

The one that writes to the address is the “poke”.


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Postby natanhd » Fri Aug 29, 2008 8:32 pm

ok, Im almost there

In tsearch autohack it shows both enable and disable pokes with the codes

Image
Image

so if I put the "Poke 44DA1F 90 90 90 90 90 90" in a trainer, it will freeze the address.

In MHS I only got the "44DA1F" and the disable Code that is "89 96 54 04 00 00" but it doesn't show the "90 90 90 90 90 90" to freeze the code


Image
Image


so does MHS have the option to get the "90 90..." code? becuase there are some address that they are different


thanks
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Postby natanhd » Fri Aug 29, 2008 8:41 pm

im thinking that if the disable code is like : "F2 F2" and the enable code will be "90 90"?

another one if the disable code is FF FF FF FF and the enable code is "90 90 90 90"?

becuase in Tsearch, both pokes shows the safe amount of "90's" as the disable code

is that right or wrong?

im asking becuase if I put the enable code wrong, the game may crash =S
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Postby L. Spiro » Sat Aug 30, 2008 12:29 am

Just add the same number of 90’s as there are bytes in the MHS preview.
That is all TSearch is doing.


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Postby natanhd » Sat Aug 30, 2008 1:31 am

L. Spiro wrote:Just add the same number of 90’s as there are bytes in the MHS preview.
That is all TSearch is doing.


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Thank you very much, now I need to be good at pointers becuase the game im in the debuger doesn't work =(
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