How do I get the first pointer to a struct ?
Posted: Tue Jun 10, 2008 6:24 am
Hi,
i've made a bit progress since I postet last time on this site.
Still I have a problem left that I cant figure out myself.
I have already made a trainer with quite a few options.
( I can provide full source code and or compiled X64 .exe; just ask )
Screen:
http://img110.imageshack.us/img110/4389 ... ot1kw1.jpg
I want to make an aimbot too.
I have the coordinates of the player, and i can get a (nearly completly reversed) class pointer when i got the health of one enemy.
Now there are many enemys, and no matter how much i try i cant figure out where the start of the enemy-list or vector is!
Here is a screenshot of the reversed-class / struct of an enemy.
http://img107.imageshack.us/img107/85/reclassedaw0.jpg
As you can see the Health is 0x24 bytes after the base.
I have tried to follow all the unknown adresses / searching pointers to the base of the class and so on...
What should i do now ?
I cant find the first "segment" of the list/ vector that is containing the pointers to the enemystructs.
i've made a bit progress since I postet last time on this site.
Still I have a problem left that I cant figure out myself.
I have already made a trainer with quite a few options.
( I can provide full source code and or compiled X64 .exe; just ask )
Screen:
http://img110.imageshack.us/img110/4389 ... ot1kw1.jpg
I want to make an aimbot too.
I have the coordinates of the player, and i can get a (nearly completly reversed) class pointer when i got the health of one enemy.
Now there are many enemys, and no matter how much i try i cant figure out where the start of the enemy-list or vector is!
Here is a screenshot of the reversed-class / struct of an enemy.
http://img107.imageshack.us/img107/85/reclassedaw0.jpg
As you can see the Health is 0x24 bytes after the base.
I have tried to follow all the unknown adresses / searching pointers to the base of the class and so on...
What should i do now ?
I cant find the first "segment" of the list/ vector that is containing the pointers to the enemystructs.