I have just discovered your AMAZING software and am totally blown away by what a great job you've done! I've been using a few other memory hacking tools to explore Grand Theft Auto...they're great tools...but yours is much better. And, your included documentation is incredibly well-written and clear - it really clarified some things that I couldn't quite grasp from other online 'tuts' i found. I'm really impressed and thankful for the hard work you've put into this! Thank you!
of course there's a but...it is the Help subforum after all
I'm most interested in the player block, which is dynamically assigned each time the player is spawned. I have a pointer that points to it, and from there player coordinates are (of course) another static offset. The question is, how can I have MHS remember these exact locations (value of pointer + offset)?
And/or can I recommend this being included in the "Modify Address" dialog? In MHSDemo 19.3 there is an option to do offsets from a base module, but it would be nice if you could just plunk in a pointer's address there instead.
Either way I'll keep exploring and learning with your invaluable tool. Thanks again.