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(Tutorial) Making bug item with MHS

PostPosted: Wed Feb 10, 2010 2:14 pm
by Dino
next time when i have time , ill try to reupdate this tut.
gonna make the tut more easier to understand.

i know this tut is a little hard to understand.

IMPORTANT : THE BUGS ONLY WORK IN MERCHANT.

1) Open MHS.

2) File > Open Process > Client.exe ( some of server use other client )

3) Search > String Search.

Image

4) You can put your item name there, mine are just example. Click OK after you put the name

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5) Right click the first link you saw in " Found Addresses " and press " View In Hex Editor "

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OK , You done it ! you just need to put the code to make bugs to work.
If you want to edit helmets/armor , then pick the helmet/armor code.
If you want to edit weapon , then pick the weapon code


HELMET/ARMOR :-

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WEAPONS :-

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Re: (Tutorial) Making bug item with MHS

PostPosted: Wed Feb 10, 2010 2:20 pm
by wak-tempe
nice ..... hidop raja chulan!!!

Re: (Tutorial) Making bug item with MHS

PostPosted: Wed Feb 10, 2010 6:47 pm
by no-play-on
i try this be4 in ryl NP but its work on speed only....

Re: (Tutorial) Making bug item with MHS

PostPosted: Wed Feb 10, 2010 7:19 pm
by Dino
no-play-on wrote:i try this be4 in ryl NP but its work on speed only....


maybe because you make it on blackmarket ?

Re: (Tutorial) Making bug item with MHS

PostPosted: Thu Feb 11, 2010 2:13 am
by MrCrab
wak-tempe wrote:nice ..... hidop raja chulan!!!

lol that it my mother School = ='' SMKRC

Re: (Tutorial) Making bug item with MHS

PostPosted: Thu Feb 11, 2010 10:19 am
by no-play-on
Dino wrote:
no-play-on wrote:i try this be4 in ryl NP but its work on speed only....


maybe because you make it on blackmarket ?

no other idea to make bug in Blackmarket?

Re: (Tutorial) Making bug item with MHS

PostPosted: Thu Feb 11, 2010 10:27 am
by WhiteHat
Looks good, though there are few things improvable...

Try this:
In MHS Hex Editor, press [CTRL]+Left-Click at address 0x071DE1D0 (at the left of ‘Seers Visor’), and see what will happen.
This way, i believe, will make your later discussion easier...

You’ll just need to say something like: “... Go 476 (0x1DC) bytes after ‘Seers Visor’, and start modifying values there ...”,
instead of posting some screen-shots...

Good enough for going sticky, i guess... Oh, and you really don’t need to post the Malay translation. I believe it’s for greater
good with no purpose to disrespect Malay people. Can you imagine if you are about to wrote thousands words tutorials and
still have to translate them to Malay to accomodate its people? Take the good side: it can motivate them to learn English..

Re: (Tutorial) Making bug item with MHS

PostPosted: Thu Feb 11, 2010 12:23 pm
by Dino
WhiteHat wrote:In MHS Hex Editor, press [CTRL]+Left-Click at address 0x071DE1D0 (at the left of ‘Seers Visor’), and see what will happen.


Seers Visor is only my custom item, you can pick any item you wanted.
the item we picked will get different address though.

--------------------------------------------------------

if you dont know how or where to put your bug code.
just find the important code first.

example my weapons screenshot.
you will find 07 there ( yours might be different )
and then follow my code, it should be easy.

Re: (Tutorial) Making bug item with MHS

PostPosted: Thu Feb 11, 2010 12:31 pm
by Dino
no-play-on wrote: no other idea to make bug in Blackmarket?


change your blackmarket to merchant.

then you can do it =]

Re: (Tutorial) Making bug item with MHS

PostPosted: Thu Feb 11, 2010 12:39 pm
by Sed-
am not sure if you can use my item codes with mhs, dino have you tryed? i dont have ryl2 nor a pc to try it on. Those codes were made way before i new of mhs so i used ce but it looks like the same hexing so ;p. ^.^ if it works can you please do my the honors of posting a ss of how to do it, ill give you credit :).

Also nice release ^.^ full of pics so its ez to follow.

Re: (Tutorial) Making bug item with MHS

PostPosted: Thu Feb 11, 2010 12:45 pm
by Dino
Sed- wrote:am not sure if you can use my item codes with mhs, dino have you tryed? i dont have ryl2 nor a pc to try it on. Those codes were made way before i new of mhs so i used ce but it looks like the same hexing so ;p. ^.^ if it works can you please do my the honors of posting a ss of how to do it, ill give you credit :).

Also nice release ^.^ full of pics so its ez to follow.


sure, ill try to do it later.
:P

Re: (Tutorial) Making bug item with MHS

PostPosted: Thu Feb 11, 2010 12:52 pm
by Sed-
Dino wrote:
Sed- wrote:am not sure if you can use my item codes with mhs, dino have you tryed? i dont have ryl2 nor a pc to try it on. Those codes were made way before i new of mhs so i used ce but it looks like the same hexing so ;p. ^.^ if it works can you please do my the honors of posting a ss of how to do it, ill give you credit :).

Also nice release ^.^ full of pics so its ez to follow.


sure, ill try to do it later.
:P


kk ty ^.^ i would like to update my method with mhs and seeing your screen shot got me thinking maybe my codes could be used with mhs and we could combind methods ;p. My codes with your TuT=ownige ^.^ ;p jk you got a pro guide.

Re: (Tutorial) Making bug item with MHS

PostPosted: Thu Feb 11, 2010 1:11 pm
by Dino
Sed- wrote:kk ty ^.^ i would like to update my method with mhs and seeing your screen shot got me thinking maybe my codes could be used with mhs and we could combind methods ;p. My codes with your TuT=ownige ^.^ ;p jk you got a pro guide.


i never used your code before, so i dont know how to do it xD
but ill try :mrgreen:

Re: (Tutorial) Making bug item with MHS

PostPosted: Thu Feb 11, 2010 1:17 pm
by Sed-
well what i did was cuz all my friends were lazy and i made it to where they can just copy//paste my code over an item.

Example: If you search for a 30dex *human* you can simple paste my helm code over that whole 30dex even the name part. Than just buy it and bugged stats will stay item will look diff and when you relog it will be the 30dex helm you wanted ;p.

So basicly what am trying to say is highlight from start of the name to end of item code and paste my code over it buy it and when you relog the item will be turned back to normal but with bugged item stats. Its the game is kinda dumb so you can use 1 set of codes for all of helms or all of armors and the game will fix the img on relog but keep the stats.

Re: (Tutorial) Making bug item with MHS

PostPosted: Thu Feb 11, 2010 1:20 pm
by Dino
oh, understand that now xD

ill try it on later.
=]