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[Release] MAT Automaton (1.0.1.4) [Date: 07/19/2011]

PostPosted: Wed Jul 20, 2011 12:44 am
by pr0z
MAT Automaton
Version: 1.0.1.4
By dB

DOWNLOAD HERE : http://mats.12hr.net
Image

Introduction

MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

Changes in this version

Upgraded support for: CIBMALL, SABAY, SUBA, XOYO


Instructions

Start the launcher via the shortcut in the start menu.
If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

Press END to access the menu.
Press INSERT to access the console.
Press NUMPAD 0 to toggle auto aim.
Press NUMPAD 1 to toggle indicator wallhack.
Press NUMPAD 2 to toggle wireframe wallhack.
Press NUMPAD 3 to toggle auto firing.
Code: Select all
# Look for the best target
BestPawn     = None
BestLocation = None
for Pawn in PC.DynamicActors ( PawnClass, PC ):
    # Check if the pawn is valid
    if ( Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue

    # If it is a team game make sure we are on a different team
    if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue

    # Setup bones list
    BoneList = ( self.BonePrecedence == BONE_Root ) \
        and [Pawn****otBone, Pawn.HeadBone] \
        or  [Pawn.HeadBone, Pawn****otBone]

    # Find a visible bone
    for bone in BoneList:
        # Fetch the bone coords
        BoneCoords = Pawn.GetBoneCoords ( bone )

        # Calculate the location
        BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAxis + BoneCoords.ZAxis

        # Conditionally apply latency correction
        if ( self.LatencyCorrection ):
            BoneLocation += self.Correction ( PC, Pawn, deltatime )

        # Adjust according to projectile physics
        if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ):
            Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass.Default
            if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ):
                BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - CameraLocation ) / Projectile.Speed )

        # Calculate angle
        Angle = ( CameraRotation.Vector () | ( BoneLocation - CameraLocation ).Normal () ) + 1.0
        Angle = ( 1.0 - ( Angle / 2.0 ) ) * 180.0

        # Do the check
        if ( Angle <= self.AimAngle and Pawn.FastTrace ( BoneLocation, CameraLocation ) ):
            # Is this the best one?
            if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ):
                BestPawn     = Pawn
                BestLocation = BoneLocation
            break
if ( BestPawn ):
    # We've found a valid target, so lets set the rotation and fire as required
    PC.ClientSetRotation ( ( BestLocation - CameraLocation )****tation () )
    if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )

Re: [Release] MAT Automaton (1.0.1.4) [Date: 07/19/2011]

PostPosted: Wed Jul 20, 2011 12:08 pm
by locusday
???????????????????????????????????????? i dont understand

Re: [Release] MAT Automaton (1.0.1.4) [Date: 07/19/2011]

PostPosted: Wed Jul 20, 2011 2:53 pm
by Viktor
Wrong Section No Sharecash link! :roll:

Re: [Release] MAT Automaton (1.0.1.4) [Date: 07/19/2011]

PostPosted: Wed Jul 20, 2011 2:55 pm
by Viktor
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