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How to monitor any value that is being changed?

PostPosted: Tue Nov 03, 2009 9:39 pm
by brunotacca
The situation is:
You have one or more addresses that you do not know.
This address/pointer controls any item or aspect of the game.
When you check this item / aspect, the address will update accordingly.
And more, you do not know any variable access or value type to this item.

The question:
How to filter and get the address and pointers that are being altered by an action in your game?

Solving this, we can find any address and pointers that are being updated, and modify them logically.

Course, using the MHS Program! =P
Thanks... I await answers.

PostPosted: Wed Nov 04, 2009 1:27 am
by SpeedWing
Start:
search unknown(think good before you choose the Type)

value changes:
different from before

amount of addresses is not decreasing anymore:

test the addresses, look at the the values, can the value be associated with the item/thing ingame?

PostPosted: Wed Nov 04, 2009 4:41 am
by brunotacca
SpeedWing wrote:Start:
search unknown(think good before you choose the Type)

value changes:
different from before

amount of addresses is not decreasing anymore:

test the addresses, look at the the values, can the value be associated with the item/thing ingame?


I try, puting Evaluation Type: Unknow, and a Byte Search...
The MHS find many results and dont show to me...

It's a bug? Thanks...

PostPosted: Wed Nov 04, 2009 6:55 am
by SpeedWing
brunotacca wrote:
SpeedWing wrote:Start:
search unknown(think good before you choose the Type)

value changes:
different from before

amount of addresses is not decreasing anymore:

test the addresses, look at the the values, can the value be associated with the item/thing ingame?


I try, puting Evaluation Type: Unknow, and a Byte Search...
The MHS find many results and dont show to me...

It's a bug? Thanks...


it is not a bug. ever thought what would happen if it has to show about 2 billion addresses?

PostPosted: Wed Nov 04, 2009 10:37 am
by brunotacca
SpeedWing wrote:
brunotacca wrote:
SpeedWing wrote:Start:
search unknown(think good before you choose the Type)

value changes:
different from before

amount of addresses is not decreasing anymore:

test the addresses, look at the the values, can the value be associated with the item/thing ingame?


I try, puting Evaluation Type: Unknow, and a Byte Search...
The MHS find many results and dont show to me...

It's a bug? Thanks...


it is not a bug. ever thought what would happen if it has to show about 2 billion addresses?


:x is not a problem for my processor ...
but it is a limitation of the program, I can not do anything ...

the only way I saw in the program to solve it is to search by range.
separate into groups and make them ... will be hard.

Thanks for help!!!

PostPosted: Thu Nov 05, 2009 12:04 pm
by Cookie
most of the adresses in cabal are stored between 0000000-1000000 ,also the value type you should use is Long,not byte.

PostPosted: Thu Nov 05, 2009 10:41 pm
by brunotacca
Cookie wrote:most of the adresses in cabal are stored between 0000000-1000000 ,also the value type you should use is Long,not byte.


yes, but I'm really having problems CabalOnline BR, it is very difficult to get a result it.
The only positive result so far was to NoDelay.

Thanks for help.