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firefrenz wrote:Could a defense hack be created? because softnyx mentioned that a wolf's defense is 30% more than a human and if the defense is set to 100%, would it be a kind of godmode? This would be the best hack ever, even 1 hit ko wont work as the defense is 100%, totally blocking any damage. Correct me if this is impossible.
L. Spiro wrote:bummybum, stop spamming/making useless posts.
L. Spiro
tiduswong wrote:firefrenz wrote:Could a defense hack be created? because softnyx mentioned that a wolf's defense is 30% more than a human and if the defense is set to 100%, would it be a kind of godmode? This would be the best hack ever, even 1 hit ko wont work as the defense is 100%, totally blocking any damage. Correct me if this is impossible.
maybe this will work if we can find the defense address but 1 thing im not sure is wad method to find coz the defense isnt something we can use often
b6ooy wrote:I don't think this way is possible as the damage you receive from other players isn't controlled by your client .
For example , lets say my opponent using wolf and hes hp 200 and 100 additional hp from the roar , I can control whether to damage his additional hp or original hp , defense is useless .
So 1 hit ko will always work whether you like it or not .
My way is to prevent my player from dying , this one works against 1 hit ko .
SeanPro wrote:b6ooy wrote:I don't think this way is possible as the damage you receive from other players isn't controlled by your client .
For example , lets say my opponent using wolf and hes hp 200 and 100 additional hp from the roar , I can control whether to damage his additional hp or original hp , defense is useless .
So 1 hit ko will always work whether you like it or not .
My way is to prevent my player from dying , this one works against 1 hit ko .
There's 2 ways to stop 1 hit ko (damage hack):
1) DLU's no death hack
2) Constantly refill HP at whatever level I set (I'm working on this one)
SeanPro wrote:b6ooy wrote:I don't think this way is possible as the damage you receive from other players isn't controlled by your client .
For example , lets say my opponent using wolf and hes hp 200 and 100 additional hp from the roar , I can control whether to damage his additional hp or original hp , defense is useless .
So 1 hit ko will always work whether you like it or not .
My way is to prevent my player from dying , this one works against 1 hit ko .
There's 2 ways to stop 1 hit ko (damage hack):
1) DLU's no death hack
2) Constantly refill HP at whatever level I set (I'm working on this one)
L. Spiro wrote:bummybum, stop spamming/making useless posts.
L. Spiro
tiduswong wrote:SeanPro wrote:b6ooy wrote:I don't think this way is possible as the damage you receive from other players isn't controlled by your client .
For example , lets say my opponent using wolf and hes hp 200 and 100 additional hp from the roar , I can control whether to damage his additional hp or original hp , defense is useless .
So 1 hit ko will always work whether you like it or not .
My way is to prevent my player from dying , this one works against 1 hit ko .
There's 2 ways to stop 1 hit ko (damage hack):
1) DLU's no death hack
2) Constantly refill HP at whatever level I set (I'm working on this one)
If u sucess the constantly refill HP DLU 1 hit ko still pwn u coz whenever the 1 hit ko damge is higher than ur full HP u will instanly get to 0 and die except wad u mention using DLU no death hack to avoid that..
Correct me if wrong~
SeanPro wrote:That's logical. But I'm sure there's a way to defeat damage hack other then with no death.
For example...I'm sure the game calls a function to reduce your HP when you take damage. You could patch that function to skip the HP reduction.
b6ooy wrote:SeanPro wrote:That's logical. But I'm sure there's a way to defeat damage hack other then with no death.
For example...I'm sure the game calls a function to reduce your HP when you take damage. You could patch that function to skip the HP reduction.
I am also sure about that but there is no easy way to find it , and i hate when the a same function is keep getting called from somewhere else which make it hard to trace and know where my original call came from especially when its a pointer .
hmmm , there is no way to defeat no death other than crashing room .
HyackDragon wrote:sean's hack got something almost same as no death (keep respawning while playing and respawning at place where died)
i just played vs a user of sean xD
but the respawning hack was able to kill with keep throwing grenades XD
L. Spiro wrote:bummybum, stop spamming/making useless posts.
L. Spiro
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