Just an idea...

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Just an idea...

Postby firefrenz » Sat May 30, 2009 8:21 pm

Could a defense hack be created? because softnyx mentioned that a wolf's defense is 30% more than a human and if the defense is set to 100%, would it be a kind of godmode? This would be the best hack ever, even 1 hit ko wont work as the defense is 100%, totally blocking any damage. Correct me if this is impossible.
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Re: Just an idea...

Postby tiduswong » Sat May 30, 2009 11:35 pm

firefrenz wrote:Could a defense hack be created? because softnyx mentioned that a wolf's defense is 30% more than a human and if the defense is set to 100%, would it be a kind of godmode? This would be the best hack ever, even 1 hit ko wont work as the defense is 100%, totally blocking any damage. Correct me if this is impossible.


maybe this will work if we can find the defense address but 1 thing im not sure is wad method to find coz the defense isnt something we can use often
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Re: Just an idea...

Postby mc.flash » Sun May 31, 2009 1:02 am

tiduswong wrote:
firefrenz wrote:Could a defense hack be created? because softnyx mentioned that a wolf's defense is 30% more than a human and if the defense is set to 100%, would it be a kind of godmode? This would be the best hack ever, even 1 hit ko wont work as the defense is 100%, totally blocking any damage. Correct me if this is impossible.


maybe this will work if we can find the defense address but 1 thing im not sure is wad method to find coz the defense isnt something we can use often

yeah its something like the name hack
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Postby b6ooy » Sun May 31, 2009 1:56 am

I don't think this way is possible as the damage you receive from other players isn't controlled by your client .
For example , lets say my opponent using wolf and hes hp 200 and 100 additional hp from the roar , I can control whether to damage his additional hp or original hp , defense is useless .
So 1 hit ko will always work whether you like it or not :wink: .

My way is to prevent my player from dying , this one works against 1 hit ko .
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Postby SeanPro » Sun May 31, 2009 3:26 am

b6ooy wrote:I don't think this way is possible as the damage you receive from other players isn't controlled by your client .
For example , lets say my opponent using wolf and hes hp 200 and 100 additional hp from the roar , I can control whether to damage his additional hp or original hp , defense is useless .
So 1 hit ko will always work whether you like it or not :wink: .

My way is to prevent my player from dying , this one works against 1 hit ko .


There's 2 ways to stop 1 hit ko (damage hack):

1) DLU's no death hack
2) Constantly refill HP at whatever level I set (I'm working on this one)
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Postby mc.flash » Sun May 31, 2009 3:40 am

SeanPro wrote:
b6ooy wrote:I don't think this way is possible as the damage you receive from other players isn't controlled by your client .
For example , lets say my opponent using wolf and hes hp 200 and 100 additional hp from the roar , I can control whether to damage his additional hp or original hp , defense is useless .
So 1 hit ko will always work whether you like it or not :wink: .

My way is to prevent my player from dying , this one works against 1 hit ko .


There's 2 ways to stop 1 hit ko (damage hack):

1) DLU's no death hack
2) Constantly refill HP at whatever level I set (I'm working on this one)

hey wow you Are Cool
But I wish U release Public h4x :roll:
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Postby tiduswong » Sun May 31, 2009 9:45 am

SeanPro wrote:
b6ooy wrote:I don't think this way is possible as the damage you receive from other players isn't controlled by your client .
For example , lets say my opponent using wolf and hes hp 200 and 100 additional hp from the roar , I can control whether to damage his additional hp or original hp , defense is useless .
So 1 hit ko will always work whether you like it or not :wink: .

My way is to prevent my player from dying , this one works against 1 hit ko .


There's 2 ways to stop 1 hit ko (damage hack):

1) DLU's no death hack
2) Constantly refill HP at whatever level I set (I'm working on this one)


If u sucess the constantly refill HP DLU 1 hit ko still pwn u coz whenever the 1 hit ko damge is higher than ur full HP u will instanly get to 0 and die except wad u mention using DLU no death hack to avoid that..

Correct me if wrong~
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Nice? No glue or any thing normal build it up using a pair of hand. vvv
ImageImage

I'm not a leecher and not gonna be 1 of it noob!!!

Skill and Hack is the best!^^

Sorry For My Bad Memory =.=

Tidus.W

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Postby SeanPro » Sun May 31, 2009 3:17 pm

tiduswong wrote:
SeanPro wrote:
b6ooy wrote:I don't think this way is possible as the damage you receive from other players isn't controlled by your client .
For example , lets say my opponent using wolf and hes hp 200 and 100 additional hp from the roar , I can control whether to damage his additional hp or original hp , defense is useless .
So 1 hit ko will always work whether you like it or not :wink: .

My way is to prevent my player from dying , this one works against 1 hit ko .


There's 2 ways to stop 1 hit ko (damage hack):

1) DLU's no death hack
2) Constantly refill HP at whatever level I set (I'm working on this one)


If u sucess the constantly refill HP DLU 1 hit ko still pwn u coz whenever the 1 hit ko damge is higher than ur full HP u will instanly get to 0 and die except wad u mention using DLU no death hack to avoid that..

Correct me if wrong~


That's logical. But I'm sure there's a way to defeat damage hack other then with no death.

For example...I'm sure the game calls a function to reduce your HP when you take damage. You could patch that function to skip the HP reduction.
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Postby qjqqyy » Sun May 31, 2009 6:57 pm

this is gonna be so damn crazy
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Postby firefrenz » Sun May 31, 2009 8:07 pm

But, the way I see it, defense is not about the +100hp of the wolf.
For example, an em16 bullet does, lets say 100 damage to a human, but when the human transforms into the wolf, with the 30% additional defense
, the damage would be reduced to 70. So if the way I see it is correct, once the defense of the wolf is set as 100% more than the human, it would remove all of the damage, am I right? Correct me on my mistakes.
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Postby b6ooy » Sun May 31, 2009 8:33 pm

SeanPro wrote:That's logical. But I'm sure there's a way to defeat damage hack other then with no death.

For example...I'm sure the game calls a function to reduce your HP when you take damage. You could patch that function to skip the HP reduction.


I am also sure about that but there is no easy way to find it , and i hate when the a same function is keep getting called from somewhere else which make it hard to trace and know where my original call came from especially when its a pointer .
hmmm , there is no way to defeat no death other than crashing room .
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Postby SeanPro » Mon Jun 01, 2009 3:47 am

b6ooy wrote:
SeanPro wrote:That's logical. But I'm sure there's a way to defeat damage hack other then with no death.

For example...I'm sure the game calls a function to reduce your HP when you take damage. You could patch that function to skip the HP reduction.


I am also sure about that but there is no easy way to find it , and i hate when the a same function is keep getting called from somewhere else which make it hard to trace and know where my original call came from especially when its a pointer .
hmmm , there is no way to defeat no death other than crashing room .


Yea I don't think you can defeat no death. That's an awesome hack.

As for many different functions calling the same function, yea that does make things tough.
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Postby minorutono » Mon Jun 01, 2009 4:21 am

Sometimes, you can get hit faster then your health replenishes.
But that depends on the makeup of the health hack.

For some reason, I'm not really sure if Defense is a Client side thing..
Im thinking that Client tells Server if Client is in Wolf or Human, Server gives back appropriate defense/other stats.

Maybe Im wrong, thats just a conjecture.
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Postby HyackDragon » Mon Jun 01, 2009 6:06 am

sean's hack got something almost same as no death (keep respawning while playing and respawning at place where died)

i just played vs a user of sean xD

but the respawning hack was able to kill with keep throwing grenades XD

:wink:
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Postby tiduswong » Mon Jun 01, 2009 12:39 pm

HyackDragon wrote:sean's hack got something almost same as no death (keep respawning while playing and respawning at place where died)

i just played vs a user of sean xD

but the respawning hack was able to kill with keep throwing grenades XD

:wink:


LOL he cant respawn at all keep die at the same spot haha
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Nice? No glue or any thing normal build it up using a pair of hand. vvv
ImageImage

I'm not a leecher and not gonna be 1 of it noob!!!

Skill and Hack is the best!^^

Sorry For My Bad Memory =.=

Tidus.W

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