I dont have too much time to address the problem , but here goes.
The Code Filter crashes my game. (Crysis ) I have Restore Breakpoints/Log Contexts set, and im not filtering the Windows/Exported/Guesses Filters. I tracked the problem, and im able to actually fix it without having the game crash ( so the game doesnt HAVE to crash ) the exception seems to be an unhandled breakpoint.
So my guess is the Code fIlter isnt handling all the breakpoints it sets on the functions it logs. Causing the game to throw an unhandled exception crash to debug. The manual fix i did was go ahead and usse my JIT debugger to skip over the unhandled int 3 instruction.
these are the settings:
http://yfrog.com/jlsettingsvj
Also that screenshot isnt when it happend, and there is a module picked if youre wondering. Crysis.exe (although i know most of the stuff happens in CryEngine.dll)
No kernel functions are being used in MHS setting btw. ( they dont work for me at all on my Win7 machine)
oh as i am writing this thread and re-doing it, i see that it isnt just an unhandled breakpoint now i get something else -.-
how irritating. But anyways, yea thats my problem..Just trying to get a new way to hack without(or minimal) searching FIX IT!
Edit: so far all the exceptions are recoverable by moving the instruction pointer forward until the game resumes. So at least that's a good thing.