A Suggestion

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A Suggestion

Postby Plastic » Sun Dec 09, 2007 10:10 am

A kernel driver? Does MHS have a kernel driver?
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Postby L. Spiro » Sun Dec 09, 2007 11:29 am

Yes it does.

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Postby Plastic » Sun Dec 09, 2007 12:32 pm

In a game that has GG running for protection, I run your MHS and I search for an address that I could find using a UCE before. But with MHS for some reason when I search it gives some odd addresses that aren't actually apart of the game. I asked someone about this, how its different from any other memory software and they said it would need a kernel driver to attach to EProcess before GG unlinks it. Is this what your kernel driver does by any chance? If so, is it in options and am I doing something wrong?
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Postby L. Spiro » Sun Dec 09, 2007 12:37 pm

It is not required to get the EPROCESS address for a process before it is unlinked because GameGuard only unlinks the main one.

On the Open Process dialog select All and sort the list by name to make it easier to find your process. When you find it, you will see 3 or 4 together. Open one of the middle ones.


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Postby Plastic » Sun Dec 09, 2007 2:16 pm

Alright, I tried to open the second and third process in All list and neither worked, gave me the same problem again, I still can't search the correct memory for some reason.
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Postby L. Spiro » Sun Dec 09, 2007 2:44 pm

Someone else may have a bypass for your game, if you post its name.


The kernel functionality for logging processes as they open and close is fairly simple but I do not plan to add it immediately. It is planned for a future release however.


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Postby Plastic » Sun Dec 09, 2007 2:56 pm

Alright, the name of the game is 9Dragons. I'm not too sure many people play this game, lots of grinding.


I'm glad to hear you're going to add the process functionality in a later release.
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