SF4 uses short for its values of interest (health bar, combo, ultra combo), and they are pretty much obvious. For example: Ryu’s full health = 1000. They are obtainable with just 2 or 3 sub-searches. And the addresses changed/moved/reallocated as we advance to next stage.
I was about sure of making SF4 table when i realized each characters seem to have different values. At least we have some clues now...
It gives me much pains when i can’t debug the game...