About four hours ago, I was debugging a game and set a hardware breakpoint on its WSOCK32.dll:send instruction. I did my thing, whatever, closed the game, closed MHS. Now, four hours later, when I reopen the same game in OLLYDBG, that breakpoint still breaks:
I didn't even know that's possible. I didn't re-set the breakpoint in OLLY. There's a few other breaks that hit on that game, too, that I didn't set at all. One is at 0x55789C (in the game executable module) and it doesn't have anything to do with anything. It seems to clear out if I restart my computer.