about int64/unsigned int64

Find a Bug? Have a Problem? Like to Suggest a Feature? Do it Here

Moderators: g3nuin3, SpeedWing, WhiteHat, mezzo

about int64/unsigned int64

Postby magizhang » Mon May 04, 2009 8:57 am

eg.
in modify address window
when set cur value/value when lock = 3032892873754754687
after click ok
it will becomes 3992403583
magizhang
I Have A Few Questions
 
Posts: 6
Joined: Mon Feb 02, 2009 6:00 am

Postby L. Spiro » Mon May 04, 2009 5:13 pm

Not if you set the type to 64-bit Integer or Unsigned 64-bit Integer.
If you are getting 3992403583 then your type has been set to Unsigned Long.

If you are positive you have it set to the correct type, then something in your game is setting the upper 32 bits to 0 faster than MHS is overwriting them. Change your options to update locked values more frequently.


L. Spiro
Our songs remind you of songs you’ve never heard.
User avatar
L. Spiro
L. Spiro
 
Posts: 3129
Joined: Mon Jul 17, 2006 10:14 pm
Location: Tokyo, Japan

Postby magizhang » Tue May 05, 2009 7:08 am

I just click add an entry
with some address
set the type to Unsigned 64-bit Integer
click ok

in the list
Current Value & Value When Locked=3032892873754754687

open the modify address window
then just click ok
Current Value & Value When Locked=3992403583

i think it's a bug...
magizhang
I Have A Few Questions
 
Posts: 6
Joined: Mon Feb 02, 2009 6:00 am

Postby L. Spiro » Tue May 05, 2009 8:36 am

Someone else needs to verify this because it does not happen to me.
Ensure you are using MHS 5.007.


L. Spiro
Our songs remind you of songs you’ve never heard.
User avatar
L. Spiro
L. Spiro
 
Posts: 3129
Joined: Mon Jul 17, 2006 10:14 pm
Location: Tokyo, Japan


Return to Bugs/Problems/Suggestions

Who is online

Users browsing this forum: No registered users and 0 guests