ACC Randomizer?

Find a Bug? Have a Problem? Like to Suggest a Feature? Do it Here

Moderators: g3nuin3, SpeedWing, WhiteHat, mezzo

ACC Randomizer?

Postby minorutono » Fri Oct 24, 2008 11:17 am

Just put in a quick option on the ACC to randomize it?

Would be convenient and pretty easy to do.
User avatar
minorutono
i R t3h nUB!!111
 
Posts: 944
Joined: Thu Apr 17, 2008 10:10 am
Location: 2845 Vista Verde Way Cameron Park CA 95682

Postby L. Spiro » Fri Oct 24, 2008 6:13 pm

But it serves no real purpose.
In most cases, just setting them all to 5 or 6 indicates whether it will work at all or not. If a knob fails at 6, it will probably fail at every number above 6 as well.

The knobs will probably work better once I add support for SSE and SSE2 instructions.


L. Spiro
Our songs remind you of songs you’ve never heard.
User avatar
L. Spiro
L. Spiro
 
Posts: 3129
Joined: Mon Jul 17, 2006 10:14 pm
Location: Tokyo, Japan

Postby colintso » Fri Oct 24, 2008 6:39 pm

L. Spiro wrote:But it serves no real purpose.
In most cases, just setting them all to 5 or 6 indicates whether it will work at all or not. If a knob fails at 6, it will probably fail at every number above 6 as well.

The knobs will probably work better once I add support for SSE and SSE2 instructions.


L. Spiro


dammit SSE stands for my flash game too...zzz (SSE, SSE2, SSE3)
noobs have to learn, or they will always be noobs
Image
Image
==HACKERZ RULE!==
Request your sig here!
_________________
[url=http://www.flashgamelicense.com/view_game.php?game_id=3502]Comment on my 4th flash game (50% done)
[/url]
User avatar
colintso
Ex-Mack Haster
 
Posts: 796
Joined: Tue Mar 04, 2008 2:16 pm
Location: C:/WINDOWS/system32/zlib.dll


Return to Bugs/Problems/Suggestions

Who is online

Users browsing this forum: No registered users and 0 guests