Albatross18 Season 2

Hacking Any Other Online Game

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Postby WhiteHat » Wed May 23, 2007 10:30 am

Thanks for your fast (like always.. :D ) reply...

Actually, i've done it last night (it was night here in indonesia...), exactly
the same steps as in your reply...

Now that i wonder if it have functionality like the old MHS pro, which a
breakpoint has multiple action like beep, pause the game directly, etc...
Is it still available in MHS ?

Thanks in advance ... :)
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Postby L. Spiro » Wed May 23, 2007 2:05 pm

It is the same as before and old breakpoint files can be loaded in the new engine.

If you saw the Add Breakpoint dialog you would see the Prolog, Callback, and Epilog functions there again with the selectable functions as like before.

Except "Print Text" because there is nowhere to print it.


And the new one, Script Function, which allows you to write a script function to handle the breakpoint hit.

Next to each breakpoint function is a parameter. This changes depending on the function you select.
If you select Script Function, the parameter is the same as in Script Hotkeys, where the value you specifies indicates which script function to call.
In hotkeys you had:
On_HK_*() with the * being your parameter.
On breakpoints you have:
On_BP_*() with the * being the paramater next to the breakpoint function in that dialog.


Define the function as follows:


Code: Select all
VOID On_BP_*( LPVOID lpvAddress, LPPROC_INFO_MHS lpProcInfo ) {
}



The data in the PROC_INFO_MHS structure can be found in the help file but it isn't entirely explained. But it will be enough for most things you do now.


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Postby Locu » Thu May 24, 2007 5:21 am

Hi guyz,
maybe i'm stupid but i cant find anything good with mhs... maybe the european version is defferent from your. I have performed a lot of scan but i cant see anything good!!! I've understood what whitehat says but i cant apply it. dman! if u want i can upload my albatross to check it. I'm becoming crazy. LOL :(
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Postby WhiteHat » Thu May 24, 2007 10:05 am

Don't be so pesimistic... Actually, it took nearly a month for me to find the always pangya hack. :oops:

Just understand the concept of it.

The values don't need to be exactly the same, but if, for example, a slider is moving then there would be any values have changed...

Maybe you can start from idle position to search the slider's values:
- Go to free practice mode, and when your char is ready to make a shot
- change to your low-speed stick like SW, and you may want to use a tranquillizer capsule to make the slider move slower evenmore...
- Start unknown value for original search, data type float, and check "Enable Same As Original" sub search
- Tap spacebar / left-click mouse to start the slider...
- while the slider moving right, sub-search for "different from before"
- wait till the slider reach it's idle position
- sub-search "same as original"
- repeat the step ....

Hopefully, you'll find the value address for the slider this way...

:)
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Postby ridha » Fri May 25, 2007 4:24 pm

Ummmm... sorry for interupting.

Hi Mr. L.Spiro, i have a question here.. U said MHS#24 has been added to the
Forum.. where is it?? i cant find it..
huhuhuhuhuhuhhuhhuhuuu.. sorri :oops:

hi there kk whitehat.. its me from the nyit2ers :D
Riddle me this. Riddle me that. im confuse!!
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Postby L. Spiro » Fri May 25, 2007 6:05 pm

Demo #24 is old already.


Demo #25


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Postby ridha » Sat May 26, 2007 12:09 pm

Ouw.. Ic ic. Thanks alot L.spiro.
Riddle me this. Riddle me that. im confuse!!
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Postby tufkask » Mon Jul 30, 2007 7:32 am

well, thx for the tutorial :D
is there also a tutorial how to find the address for "0 wind" for albatross18?
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Postby WhiteHat » Thu Aug 23, 2007 10:23 am

With exception for Silvia Cannon course, wind value is never change for one
hole course.

That is, if you play in, let’s say, Blue Lagoon course, then as long as you’re in
hole 1 the wind value would never change until you move on to hole 2. That’s
the fact of wind in Pangya / Albatross18.

So, to nullify the wind, you have to find this address and freeze it to ZERO...


8)
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Postby chanchan » Tue Sep 11, 2007 3:57 pm

i followed the instruction and still i couldn't find the value address for slider and stuffs. it keeps showing "no result" statement. is there something i missed?

how do i change the value? i cant get it work...

sorry for my dumbness about this. i just want to know exactly how MHS works.
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