MASS EFFECT 2

Hacking Any Other Offline Single-Player Game

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Re: MASS EFFECT 2

Postby Aspras » Sat Feb 27, 2010 1:40 am

What a coincidence , before I decided I would be studying programming in university 3 years ago I used to spend around 8 hours a day practicing in Maya and Photoshop. My goal was to become a character designer for games but due to the fact that Id have to immigrate and have a lot of money available I chose to stay here and later get into a university of informatics through senior highschool.
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Re: MASS EFFECT 2

Postby Aspras » Sat Mar 06, 2010 12:48 am

Adding some extra stuff based on WhiteHat's injection so you dont have to use multiple ones.

Powers' cooldown: [["MassEffect2.exe"+0x400]+0x6D8]+0x64 (float)
Amount of probes: [["MassEffect2.exe"+0x400]+0x3C8]+0x230 (unsigned long)
Amount of fuel: [["MassEffect2.exe"+0x400]+0x3C8]+0x234 (float)

Lock the powers' cooldown to zero in order to be able to instantly reuse any power of yours.
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Re: MASS EFFECT 2

Postby WhiteHat » Sat Mar 06, 2010 8:29 am

Thanks man ! They should be very useful... :D

Been busy learning Blender-ing, putting ME2 aside for a while. Only spare very few
time to play it...

Regards Skill Cooldown, we have advantage that all skills recharge in the same time.
A single address holding their cooldown timer will do, and Aspras proved it...

I’ve also found the timer for our shield to recharge. Locking it to zero provide us for a
non-penetrable shield. Yet there is still a little mystery for its Complex Address...
.. to boldly go where no eagle has gone before...
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Re: MASS EFFECT 2

Postby Aspras » Sun Mar 07, 2010 1:24 am

Blender is a good choice , Im not a user anymore but its always nice to see people support free and open source software :)
I finished ME2 few hours ago, Im left with mixed feelings because of the ending :/ Everyone on my team died except for Miranda and Grunt, I really liked the characters of Thane and Garrus :(
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Re: MASS EFFECT 2

Postby WhiteHat » Sun Mar 07, 2010 8:49 am

I was a 3DSMax/Rhino/Silo user. Decided to port to Blender since it is free which opens opportunities for being a professional freelancer in 3D graphic field. I don’t need to worry about legal matters anymore since it is free. Though there is downside: sometime some features interface feels awkward. Compared to others, this is by far the hardest 3D application to adapt...

Been completed the game 7 or 8 times with various specializations. There are lots of FAQ to make your team members survive to the end of the adventure. Basically, they have to be loyal members and you have to choose the right members to do specific tasks in the final mission. Finding the way for their survival by ourselves is a lot more fun. However, i am itched to complete the game so that nobody survive but JOKER. A friend told me it is possible and i would like to prove it. It should be the worst ending, yet that makes it very interesting...

About the complex address for Shepard’s Skills recharge timer:
- [["MassEffect2.exe"+0x400]+0x6D8]+0x64 (float),
then we can expect that Shepard’s Henchmen cooldown are (using my latest LSSAVE):
- [["MassEffect2.exe"+0x404]+0x6D8]+0x64
- [["MassEffect2.exe"+0x408]+0x6D8]+0x64

Haven’t try them yet though...

And about Normandy’s Current resources:
- Amount of probes: [["MassEffect2.exe"+0x400]+0x3C8]+0x230 (unsigned long)
- Amount of fuel: [["MassEffect2.exe"+0x400]+0x3C8]+0x234 (float)

I’m quite sure the Max capacity values are nearby. After all, they reside very close to our logistic (resources) addresses:
WhiteHat wrote:‘LOGISTIC’ Hacks

[["MassEffect2.exe"+0x400]+0x3C8]+0x218 = Credits / Money
[["MassEffect2.exe"+0x400]+0x3C8]+0x21C = Medi-Gel
[["MassEffect2.exe"+0x400]+0x3C8]+0x220 = Element Zero
[["MassEffect2.exe"+0x400]+0x3C8]+0x224 = Iridium
[["MassEffect2.exe"+0x400]+0x3C8]+0x228 = Palladium
[["MassEffect2.exe"+0x400]+0x3C8]+0x22C = Platinum
.. to boldly go where no eagle has gone before...
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