Dragon Age: ORIGINS
Posted: Mon Dec 07, 2009 8:20 pm
It’s a bit odd that no discussion about this excellent game yet...
Haven’t work for complex addresses yet but here are few clues:
STAT HACKS
Most of them (Strength, Dexterity, Cunning, Willpower, etc) are stored in float data-type. When you obtain their address, my suggestion is to study the values around them via MHS Hex Editor. You’ll find some clues regard the current stat values such as the stats name (in Unicode string) and their max values. It turned out that max values for Main Stats are 1000.
EXP value also stored in float data-type...
And for max level, you should change it to 186000. Any values above that, then your hero won’t level up and so with his/her companions, and this is bad for your journey...
Also note that you have to search for whatever your EXP value on-screen added by 1. If it says 56 EXP, you should search for 57 in MHS.
Companion Approval value is stored in Signed Long...
Please keep in mind that if you want to modify this value to boost their intimacy, then do it gradually (around 25, 50, 75, and 99). Otherwise, they won’t get bonus skills...
MONEY HACK
Money in Dragon Age showed in x GOLD, y SILVER, and z BRONZE.
Now note that:
1 GOLD = 100 SILVER
1 SILVER = 100 BRONZE
that makes 1 GOLD = 10000 BRONZE
so if, for example, your money is 14 GOLD, 1 SILVER, and 76 BRONZE, then you have to search for: 140000 + 100 + 76 = 140176. The data type is Unsigned Long.
Edit: Addition (Tue Dec 08, 2009 12:17 pm)
INVENTORY LIMIT
The max amount for inventory stored in Unsigned Long. Use backpack item for sub-searching.
Note that its original max value is 125. But we can boost it into something like 5000 or more, giving us much much freedom to store more items.
Something still related to inventory, the number of each item also stored in Unsigned Long, and though it seems their limits are 99, we can actually modify it to any value higher. But please keep in mind that there are some specific items that don’t work this way such as gifts. I believe that though each of gifts shows their item numbers, they actually stored in separated addresses. For example if you have 3 wines, then there are 3 different address that hold the structures of each wine. Thus modify this on-screen value to something else won’t work...
Feel free to add something..
Haven’t work for complex addresses yet but here are few clues:
STAT HACKS
Most of them (Strength, Dexterity, Cunning, Willpower, etc) are stored in float data-type. When you obtain their address, my suggestion is to study the values around them via MHS Hex Editor. You’ll find some clues regard the current stat values such as the stats name (in Unicode string) and their max values. It turned out that max values for Main Stats are 1000.
EXP value also stored in float data-type...
And for max level, you should change it to 186000. Any values above that, then your hero won’t level up and so with his/her companions, and this is bad for your journey...
Also note that you have to search for whatever your EXP value on-screen added by 1. If it says 56 EXP, you should search for 57 in MHS.
Companion Approval value is stored in Signed Long...
Please keep in mind that if you want to modify this value to boost their intimacy, then do it gradually (around 25, 50, 75, and 99). Otherwise, they won’t get bonus skills...
MONEY HACK
Money in Dragon Age showed in x GOLD, y SILVER, and z BRONZE.
Now note that:
1 GOLD = 100 SILVER
1 SILVER = 100 BRONZE
that makes 1 GOLD = 10000 BRONZE
so if, for example, your money is 14 GOLD, 1 SILVER, and 76 BRONZE, then you have to search for: 140000 + 100 + 76 = 140176. The data type is Unsigned Long.
Edit: Addition (Tue Dec 08, 2009 12:17 pm)
INVENTORY LIMIT
The max amount for inventory stored in Unsigned Long. Use backpack item for sub-searching.
Note that its original max value is 125. But we can boost it into something like 5000 or more, giving us much much freedom to store more items.
Something still related to inventory, the number of each item also stored in Unsigned Long, and though it seems their limits are 99, we can actually modify it to any value higher. But please keep in mind that there are some specific items that don’t work this way such as gifts. I believe that though each of gifts shows their item numbers, they actually stored in separated addresses. For example if you have 3 wines, then there are 3 different address that hold the structures of each wine. Thus modify this on-screen value to something else won’t work...
Feel free to add something..