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Finding a pointer

PostPosted: Sat Apr 11, 2009 6:02 am
by Aspras
Here is the screenshot L.Spiro

Image

PostPosted: Sat Apr 11, 2009 10:03 am
by WhiteHat
Wow... You’re lucky...
That address (0x9D7FC4) is static !!

You don’t need to find any pointer trails (complex address) for it,
just use it directly in MHS table or your homemade trainer..

:wink:

PostPosted: Sat Apr 11, 2009 5:48 pm
by Aspras
It never changes indeed :o , I thought it was supposed to look green because I had read somewhere that when an address shows up like that in brackets in auto-hack its static ,but I guess it doesnt because the game does not use dynamic memory allocation nor pointers? I was getting frustrated trying to find a pointer to this thanks for letting me know :)

PostPosted: Sat Apr 11, 2009 6:22 pm
by WhiteHat
Glad to be able to help...

Actually, i also mentioned about similar case in my WC3 pointer tutorial:
http://memoryhacking.com/forums/viewtop ... 2001#22001

to be exact, in this part:

Whitehat wrote:Image
(picture 14)

There ! The static base pointer address !
When we get such ASM code similar to MOV ESI, DWORD PTR [6F87D7BC], it means that the address within the bracket is a static address.


Also, L. Spiro had confirmed that found static addresses are not necessarily appeared as green for some reason such as game protection. In fact i was experiencing the same problem when i wrote that tutorial:

Whitehat wrote:By the time i got at step shown in picture 13, the found address should be green text which means they are static addresses. However, when i redo the process to write this tutorial, that didn’t happen. So i just proceed with the same step like before... I dunno what’s wrong, but that does not really matter anyway...

...there. I bold-ed the problem.

PostPosted: Sat Apr 11, 2009 8:04 pm
by Aspras
I dont have a good memory at all :P