Pro Evolution Soccer 2009 - some hacks

Hacking Any Other Offline Single-Player Game

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Postby WhiteHat » Thu Sep 24, 2009 8:16 pm

What addresses ? Addresses in PES 2010 ?

If you mean Mood Player, then i agree that it is very hard indeed... :P

It is because they are addresses with static value, and they are
re-allocated when we move to next user interface...

But, like i said, if we can obtain the addresses of Player Current Stats,
we may not need to find these Mood addresses any more:

in-game:
Player Stats Base mixed somehow with Player Mood = Player Current Stats.
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Postby alejitox » Fri Sep 25, 2009 1:57 am

i said about pes 2009, not 2010.
Well , we need a way to find player current stats.. such as in ML when you use the option to regulate the conditions of the players (it could be a good tool)

For example
I get the base stats of a player, and i search it on MHS.
Then i use the the option to regulate player conditions and i search for changed value in mhs

my problem is that how do i get the base stats
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Postby WhiteHat » Mon Sep 28, 2009 10:41 am

Sorry for late reply...

alejitox wrote:Well , we need a way to find player current stats..

alejitox wrote:my problem is that how do i get the base stats

Actually, this has been covered in the initial topic...

WhiteHat wrote:Beginning of Current Stats :
Code: Select all
[[["pes2009.exe"+127189C]+((b[[[[0x167189C]+0xBC]+(0x0*0x4)+0x54]+0x45])*0x4)+0x2C8]+0x3FC]+0x17E

Beginning of Base Stats :
Code: Select all
[[["pes2009.exe"+127189C]+((b[[[[0x167189C]+0xBC]+(0x0*0x4)+0x54]+0x45])*0x4)+0x2C8]+0x3FC]+0x1B2

Note that you have to modify both Stats Addresses as follows:
Modify Address :
Code: Select all
- Value, Type              : Non-Standard
- Value When Locked, Exact : E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 BF FF FF FF FF

Lock both of them to max out the stats (Attack, Defend, Agility, etc) of your controlled players...

Those complex addresses and how to modify their values should work for Become a Legend mode and Master League too.

When we use those complex addresses within Master League matches, then each of our player that has ever been controlled get their stats modified. Because those complex addresses apply to the football player we are currently controlling...

So, for example, if we locked the values which pointed by those complex addresses and we’re controlling Player A, then his Base Stats and Current Stats will ALL be modified to 99.. Then if we pass the ball to Player B, it will means that Player B is the player we are controlling. Thus his stats will also ALL be modified to 99.. And so with other players...

This stats remains until the match over... So, we can say that during the match, their moods and even weather condition become irrelevant factors to their performance...

Hope you can understand my poor way to explain this... ^^;



alejitox wrote:such as in ML when you use the option to regulate the conditions of the players (it could be a good tool)

For example
I get the base stats of a player, and i search it on MHS.
Then i use the the option to regulate player conditions and i search for changed value in mhs

That’s good idea that might work... I hardly play Master League mode to be honest...
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