ETQW demo 1.0 dma locations

Hacking Any Other Offline Single-Player Game

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ETQW demo 1.0 dma locations

Postby slointe » Mon Sep 24, 2007 5:27 am

I will update as I find more:

Code: Select all
//==================================
Bullet Spread
//==================================

float (0.0 - 99.0)
[[gamex86.dll + 0x64CF5C] + 0xAC0]


//==================================
Player HP
//==================================

int (0 - 99999)
[[gamex86.dll + 0x64CECC] + 0x19EC] // HP
[[gamex86.dll + 0x64CECC] + 0x19F0] // HP Bar Limit


//==================================
Grenades
//==================================

int (0 - 999)
[[[gamex86.dll + 0x64CECC] + 0x114C] + 1C]


//==================================
rewards & class xp
//==================================

float (0.0 - 9999.0)
[gamex86.dll + 0x747650]           // field ops xp
[[gamex86.dll + 0x747650] + 0x04]   // soldier xp
[[gamex86.dll + 0x747650] + 0x08]   // cover ops xp
[[gamex86.dll + 0x747650] + 0x0C]   // engineer xp
[[gamex86.dll + 0x747650] + 0x10]   // med xp   
[[gamex86.dll + 0x747650] + 0x14]   // battlesense
[[gamex86.dll + 0x747650] + 0x18]   // light weapons
[[gamex86.dll + 0x747650] + 0x1C]   // vehicle



These are for single player games only. In multiplayer the server controls these values.
slointe
Hackleberry Fin
 
Posts: 28
Joined: Tue Jul 10, 2007 11:25 am

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