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//==================================
Bullet Spread
//==================================
float (0.0 - 99.0)
[[gamex86.dll + 0x64CF5C] + 0xAC0]
//==================================
Player HP
//==================================
int (0 - 99999)
[[gamex86.dll + 0x64CECC] + 0x19EC] // HP
[[gamex86.dll + 0x64CECC] + 0x19F0] // HP Bar Limit
//==================================
Grenades
//==================================
int (0 - 999)
[[[gamex86.dll + 0x64CECC] + 0x114C] + 1C]
//==================================
rewards & class xp
//==================================
float (0.0 - 9999.0)
[gamex86.dll + 0x747650] // field ops xp
[[gamex86.dll + 0x747650] + 0x04] // soldier xp
[[gamex86.dll + 0x747650] + 0x08] // cover ops xp
[[gamex86.dll + 0x747650] + 0x0C] // engineer xp
[[gamex86.dll + 0x747650] + 0x10] // med xp
[[gamex86.dll + 0x747650] + 0x14] // battlesense
[[gamex86.dll + 0x747650] + 0x18] // light weapons
[[gamex86.dll + 0x747650] + 0x1C] // vehicle
These are for single player games only. In multiplayer the server controls these values.