L. Spiro Engine Strikes Again

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Re: L. Spiro Engine Strikes Again

Postby L. Spiro » Sat Apr 17, 2010 9:36 am

Yes.


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Re: L. Spiro Engine Strikes Again

Postby denispn » Wed Nov 17, 2010 2:22 am

Hi!

What's the name of your game engine L. Spiro?

thanks,
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Re: L. Spiro Engine Strikes Again

Postby L. Spiro » Wed Nov 17, 2010 7:47 pm

The real name is L. Spiro Engine but the release/marketing name is Claustrophobia Engine.


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Re: L. Spiro Engine Strikes Again

Postby L. Spiro » Wed Nov 24, 2010 4:17 am

L. Spiro Shader Language is a new language developed for L. Spiro Engine. By writing a shader in L. Spiro Shader Language, your shader will work in OpenGL GLSL, DirectX HLSL, Nintendo Wii, and PlayStation 3 Cg.
L. Spiro Engine is the ultimate in cross-platform technology, being the only engine targeting Linux, Macintosh OS X, iPhone/iPod/iPad, Windows 32-bit, Windows 64-bit, Nintendo Wii, Xbox 360, and PlayStation 3.
Image
Image

On machines without shader support, the fixed-function pipeline is used, allowing automatic fallback for compatibility with older hardware.


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Re: L. Spiro Engine Strikes Again

Postby L. Spiro » Fri Nov 26, 2010 6:40 pm

This Ferrari has 82,049 polygons and is animated.
This image shows 3-way detailed shadowing, accurate environment-mapping, and hemisphere ambient lighting.
This is a multi-pass routine.
Pass #1: Generate shadow #1 from light #1.
Pass #2: Generate shadow #2 from light #2.
Pass #3: Generate shadow #3 from light #3.
Pass #4: Render ambient lighting and reflections. This is where hemisphere lighting and cube-mapping are applied.
Pass #5: Render with light #1 enabled, applying shadow #1.
Pass #6: Render with light #2 enabled, applying shadow #2.
Pass #7: Render with light #3 enabled, applying shadow #3.

82,049 polygons rendered 7 times = 574,343 polygons per frame for just this car.
Demo runs at ~450 FPS on my computer, meaning 258,454,350 triangles per second.

Image


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Re: L. Spiro Engine Strikes Again

Postby SpeedWing » Mon Nov 29, 2010 9:02 am

I was wondering since Android sort of is linux, does it support Android as well?
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Re: L. Spiro Engine Strikes Again

Postby L. Spiro » Mon Nov 29, 2010 11:37 am

Android is Java®.
No chance of Android support.


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