This Ferrari has 82,049 polygons and is animated.
This image shows 3-way detailed shadowing, accurate environment-mapping, and hemisphere ambient lighting.
This is a multi-pass routine.
Pass #1: Generate shadow #1 from light #1.
Pass #2: Generate shadow #2 from light #2.
Pass #3: Generate shadow #3 from light #3.
Pass #4: Render ambient lighting and reflections. This is where hemisphere lighting and cube-mapping are applied.
Pass #5: Render with light #1 enabled, applying shadow #1.
Pass #6: Render with light #2 enabled, applying shadow #2.
Pass #7: Render with light #3 enabled, applying shadow #3.
82,049 polygons rendered 7 times = 574,343 polygons per frame for just this car.
Demo runs at ~450 FPS on my computer, meaning 258,454,350 triangles per second.
L. Spiro
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